@@ -442,6 +442,26 @@ game development are planned.
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## Library & Tooling Updates
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+ ### [ ecs_bench_suite]
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+
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+ ![ Summary results table] ( ecs-bench.png )
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+ _ The full benchmark report is available [ here] [ ecs_report ] _
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+ This month [ @TomGillen ] (author of the [ Legion] [ legion ] ECS) released
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+ [ ecs_bench_suite] - a suite of benchmarks designed to test and compare
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+ Rust ECS library performance across a variety of challenging circumstances.
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+ Later, the project was adopted by the Rust GameDev WG
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+ so that all Rust ECS developers can converge on a neutral,
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+ community-maintained benchmark.
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/icczxh/ecs_bench_suite ) _
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+
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+ [ ecs_bench_suite ] : https://github.com/rust-gamedev/ecs_bench_suite
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+ [ @TomGillen ] : https://github.com/TomGillen
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+ [ legion ] : https://github.com/amethyst/legion
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+ [ ecs_report ] : https://rust-gamedev.github.io/ecs_bench_suite/target/criterion/report/index.html
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+
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### [ Rapier: 2D and 3D Physics Engines Focused on Performance] [ rapier-august ]
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[ ![ Rapier logo] ( rapier-logo.svg )] [ Rapier ]
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[ mun-august ] : https://mun-lang.org/blog/2020/08/30/this-month-august/
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[ mun-inkwell ] : https://crates.io/crates/inkwell
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+ ### [ inline_tweak]
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+
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+ ![ Demo with moving traffic lights] ( inline-tweak.gif )
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+ [ inline_tweak] by [ @Uriopass ] is a library that allows you to
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+ tweak at runtime any number literal directly from your code.
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+ It works by parsing the file when a change occurs
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+ (inspired by [ this blogpost] [ tuxedolabs-post ] from Tuxedo labs).
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+ Usage example:
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+
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+ ``` rust
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+ use inline_tweak :: tweak;
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+ loop {
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+ // Try changing the value while the application is running
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+ println! (" {}" , tweak! (3.14 ));
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+ }
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+ ```
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+
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+ A ` watch!() ` macro that sleeps until the file is modified is also provided.
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+ The library is minimal, only requiring the ` lazy_static ` dependency
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+ to hold modified values.
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+ In release mode, the tweaking code is disabled and compiled away.
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+ [ inline_tweak ] : https://crates.io/crates/inline_tweak
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+ [ @Uriopass ] : https://github.com/Uriopass
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+ [ tuxedolabs-post ] : http://blog.tuxedolabs.com/2018/03/13/hot-reloading-hardcoded-parameters.html
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+
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+ ### [ yacurses]
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+ [ yacurses] by [ @Lokathor ] is a cross-platform curses bindings crate that's
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+ small, simple, easy to understand, and most importantly safe to use.
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+ It wraps over ` ncurses ` on Unix and a bundled ` pdcurses ` on Windows.
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+ If you're looking to make a terminal-based roguelike
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+ (or any other terminal-based game), give it a try.
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+ [ yacurses ] :https://lib.rs/crates/yacurses
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+ [ @Lokathor ] : https://github.com/Lokathor
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+
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### [ SPIR-Q] v0.4.6
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[ SPIR-Q] is a light-weight shader reflection library, which allows you to query
@@ -939,6 +998,37 @@ You can follow development at [@PistonDeveloper at Twitter].
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[ tree-view interaction ] : https://twitter.com/PistonDeveloper/status/1299840279374110720
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[ Nano-ECS ] : https://github.com/advancedresearch/nano_ecs
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+ ### [ Amethyst v0.15.1] [ amethyst-v0-15-1-post ]
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+ ![ logo] ( amethyst-logo.png )
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+ [ Amethyst] [ amethyst ] is a game engine and tool-set
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+ for ambitious game developers.
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+ This month a [ v0.15.1 version was released] [ amethyst-v0-15-1-post ] .
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+ Updates include:
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+ - New book chapters for [ UI] [ amethyst-ui ] and [ Tiles] [ amethyst-tiles ] ;
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+ - [ Updated examples] [ amethyst-examples ] , with special attention to the pong example;
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+ - Switch to [ GitHub Actions for CI] [ amethyst-ga ] ;
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+ - Lots of API improvements and bug fixes.
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+ For more details see the [ full changelog] [ amethyst-changelog ] .
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+ v0.16 plans include a full migration to the [ Legion ECS] [ legion ]
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+ and a big site face lift.
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/ibvheq/amethyst_engine_v0151 ) _
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+ [ amethyst ] : https://amethyst.rs
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+ [ amethyst-v0-15-1-post ] : https://amethyst.rs/posts/release-0.15.1
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+ [ amethyst-examples ] : https://github.com/amethyst/amethyst/tree/v0.15.1/examples
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+ [ amethyst-ui ] : https://book.amethyst.rs/stable/ui.html
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+ [ amethyst-tiles ] : https://book.amethyst.rs/stable/tiles.html
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+ [ amethyst-ga ] : https://github.com/amethyst/amethyst/blob/v0.15.1/.github/workflows/ci.yml
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+ [ amethyst-changelog ] : https://github.com/amethyst/amethyst/blob/master/docs/CHANGELOG.md#0151---2020-08-14
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### [ starframe]
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![ Current state of starframe graphics and physics] ( starframe-demo.gif )
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