@@ -382,6 +382,29 @@ has also been updated to show the new helpers in action.
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[ Ogmo Editor 3 ] : https://ogmo-editor-3.github.io/
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[ ogmo3-sample ] : https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs
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+ ### [ ggez]
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+
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+ ![ lot's of overlapping bunnies] ( ggez-bun.png )
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+ _ ggez bunnymark - 60,000 buns at 60 FPS_
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+
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+ [ ggez] is a 2D game framework inspired by Love2D. The project is chugging
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+ along getting everything prepared for a 0.6 release at the end of 2020,
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+ and a lot of work has been done in the last month:
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+
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+ - All major dependencies have been updated, including a long-overdue
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+ update to ` winit ` 0.23.
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+ - Over a dozen pull requests have been merged, large and small.
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+ - A bunch of old issues have been cleaned up.
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+
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+ Major features to look forward to include far better math performance, a
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+ ` MeshBatch ` type, better ergonomics on Linux Wayland, and more. There's
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+ lots of work still to be done though. A bunch of issues are out of date
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+ and need triage, docs need to be proofread, and especially examples need
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+ be updated and tested on every platform imaginable. Try out the ` devel `
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+ branch and give it a go!
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+ [ ggez ] : https://github.com/ggez/ggez/
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+
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### [ rg3d]
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[ ![ a scene with lightning and multiple hi-poly character models] ( rg3d_instancing.jpg )] [ rg3d_twit ]
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