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N16: ggez (#385)
* Basic summary of Langcraft. It's probably too long, and it needs a cool picture. Hmmmmm. * Try to shorten and combine author's feedback. * Remember to add Langcraft repo link * Newsletter 12: Langcraft: Style tweaks & img * Newsletter 12: Langcraft: optimize img * N16: ggez * Update content/posts/newsletter-016/index.md Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> * N16: ggez: Small style & fmt tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com> Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/posts/newsletter-016/index.md

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@@ -382,6 +382,29 @@ has also been updated to show the new helpers in action.
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[Ogmo Editor 3]: https://ogmo-editor-3.github.io/
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[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs
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### [ggez]
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![lot's of overlapping bunnies](ggez-bun.png)
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_ggez bunnymark - 60,000 buns at 60 FPS_
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[ggez] is a 2D game framework inspired by Love2D. The project is chugging
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along getting everything prepared for a 0.6 release at the end of 2020,
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and a lot of work has been done in the last month:
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- All major dependencies have been updated, including a long-overdue
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update to `winit` 0.23.
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- Over a dozen pull requests have been merged, large and small.
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- A bunch of old issues have been cleaned up.
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Major features to look forward to include far better math performance, a
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`MeshBatch` type, better ergonomics on Linux Wayland, and more. There's
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lots of work still to be done though. A bunch of issues are out of date
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and need triage, docs need to be proofread, and especially examples need
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be updated and tested on every platform imaginable. Try out the `devel`
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branch and give it a go!
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[ggez]: https://github.com/ggez/ggez/
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### [rg3d]
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[![a scene with lightning and multiple hi-poly character models](rg3d_instancing.jpg)][rg3d_twit]

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