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Veloren July content
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content/news/024/index.md

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## Game Updates
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### [Veloren][veloren]
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![Llama ride](veloren.png) _Out for a llama ride_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In July, work focused on larger tasks that tend to come up between versions.
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Optimizations were made for networking with compression, and message queue improvements
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([devblog #127](#127)). Modular weapons are in the
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works, which will allow for much more dynamic ways to choose what you fight
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with. The project also hit 300k lines of code.
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Many contributors are working on the art and asset front, with lots of new SFX,
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models, and UI elements making their way into the game. Caves are also getting a
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lot of love, and a bloom feature is being integrated. Some members broke down
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what they plan to have done by the 0.11 release at the beginning of September,
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and you can read about that in [devblog #130](130).
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July's full weekly devlogs: "This Week In Veloren...":
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[#127][veloren-127],
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[#128][veloren-128],
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[#129][veloren-129],
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[#130][veloren-130].
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[veloren]: https://veloren.net
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[veloren-127]: https://veloren.net/devblog-127
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[veloren-128]: https://veloren.net/devblog-128
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[veloren-129]: https://veloren.net/devblog-129
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[veloren-130]: https://veloren.net/devblog-130
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## Engine Updates
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## Learning Material Updates

content/news/024/veloren.png

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