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content/news/048/index.md

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@@ -276,6 +276,43 @@ as how distant parallax can be an immersive replacement for ui and minimaps.
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[cargospace_discord]: https://discord.gg/ye9UDNvqQD
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[cargospace_devlog_7]: https://johanhelsing.studio/posts/cargo-space-devlog-7
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### [Veloren][veloren]
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![Veloren visual comparison](veloren.jpg)
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_The 0.15 release party map_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In July, Veloren released version 0.15! You can read about the release in the
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[0.15 blog post][veloren-0-15], and watch the [release party
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trailer][veloren-0-15-trailer]. Here are some of the changes in this release:
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- Our first world boss, the 'frost giga': seek him out if you dare!
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- A new dungeon: Adlet caves
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- Airships can now be used by players
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- Enemy loot is now shared between players
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- A reputation system: if you commit crimes, NPCs will remember it!
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- Improved AI: NPCs will talk to players and each other about events in the
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world
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- Much richer world simulation: NPCs will migrate and pass on rumours
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- You can now choose your character's starting town
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- A durability and repair system
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- Improved accessibility, performance, bug fixes, and much, much more!
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Work over July includes TCP receive buffer increase, spawn tab completion, loot
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changes, translation updates, dwarven quarry ⛏️ (still inactive in game),
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coastal town, desert city fixes, CI optimization, and shorter item count texts.
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Work is going on to add a web-based translation tool for Veloren.
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July's full weekly devlogs: "This Week In Veloren...": [#213][veloren-213], [#214][veloren-214].
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[veloren]: https://veloren.net
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[veloren-0-15]: https://veloren.net/release-0-15/
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[veloren-213]: https://veloren.net/devblog-213
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[veloren-214]: https://veloren.net/devblog-214
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[veloren-0-15-trailer]: https://www.youtube.com/watch?v=weIK41W3tX0
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## Engine Updates
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### [Bevy v0.11][bevy_news]

content/news/048/veloren.jpg

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