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PsichiXozkriff
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Newsletter 10: Add Oxygengine section (#163)
* Added Oxygengine section to newsletter 10th issue * replace heavy gif file * Newsletter 10: Oxygengine: Small font img Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-010/index.md

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@@ -781,6 +781,34 @@ features:
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[rusty editor]: https://github.com/mrDIMAS/rusty-editor
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### [Oxygengine]
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![Oxygengine logo](oxygengine-dark-logo.svg)
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The main goal of this month changes was to fix most problematic bugs and finally
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add a feature to support custom fonts assets. While not all bugs could be fixed
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on time, here are two interesting things that shows at least the small amount of
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progress that was made:
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- Added support for loading and using custom TFF fonts assets:
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![Oxygengine custom fonts](oxygengine-custom-fonts.png)
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- Additionally [@PsichiX] has created a small example of a project that shows
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how to make a pokemon-like game basis - it covers topics such as: using Tiled
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Editor maps to render the world and applying player movement in it, as well as
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using spritesheet-based frame animations. Example sources can be found here:
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[Oxygengine pokemon-like basic mechanics](https://github.com/PsichiX/Oxygengine/tree/master/demos/pokemon)
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![Oxygengine pokemon gold](oxygengine-pokemon-gold.gif)
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If you want to be up to date with Oxygengine ecosystem progress, make sure to
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follow project on GitHub and see [Oxygengine Project board](oxygengine-project).
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[@PsichiX]: https://github.com/PsichiX
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[Oxygengine]: https://github.com/PsichiX/Oxygengine
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[oxygengine-project]: https://github.com/PsichiX/Oxygengine/projects/1
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### [Amethyst][amethyst]
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[![Amethyst logo](amethyst-logo.png)][amethyst]
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