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[ "Foundations" ] : https://github.com/amethyst/theta-wave/releases/tag/v0.1.4
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[ "Formations" ] : https://github.com/amethyst/theta-wave/projects/2
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+ ### [ Harvest Hero] [ hh_disc ]
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+ ![ harvest_hero_level] ( ./harvest_hero_level_making.gif )
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+ [ Harvest Hero] [ hh_disc ] by [ @bombfuse ] [ bmb_twitter ]
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+ is an arcade/roguelite where you whack Groobles.
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+ Harvest Hero has undergone a large change, migrating
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+ from semi-randomly generated levels to handcrafted levels
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+ that are randomly selected throughout your playthrough.
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+
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+ This means using [ Ogmo] [ ogmo ] to design levels,
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+ and using [ nano-ogmo] [ nano-ogmo ] to import them.
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+ Built on top of [ Emerald] ( #Emerald ) .
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+ Updates:
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+ - General UI update
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+ - Importing ogmo levels via nano-ogmo
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+ - [ April Fools demo] [ gag_demo ]
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+ _ Discussions: [ Discord] [ hh_disc ] , [ Twitter] [ bmb_twitter ] _
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+ [ hh_disc ] : https://discord.gg/CJRbxQn3d9
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+ [ bmb_twitter ] : https://twitter.com/bombfuse_dev
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+ [ ogmo ] : https://ogmo-editor-3.github.io/
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+ [ nano-ogmo ] : https://github.com/Bombfuse/nano-ogmo
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+ [ gag_demo ] : https://bombfuse.itch.io/him-character-demo-harvest-hero
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## Engine Updates
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### [ Tetra]
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