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N34: bevy_asset_loader (#1049)
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content/news/034/index.md

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@@ -380,6 +380,29 @@ _Discussions: [Twitter](https://twitter.com/ManevilleF/status/152731386119952793
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[bevy_silk]: https://github.com/ManevilleF/bevy_silk
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[ManevilleF]: https://twitter.com/ManevilleF
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### [bevy_asset_loader]
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[bevy_asset_loader] by [@nikl_me] is a Bevy plugin that helps with asset
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loading and asset organisation. It greatly reduces boilerplate code for
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loading states and can resolve asset configuration at run time.
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This month, version `0.11.0` was released. It supports loading lists of files
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as `Vec<HandleUntyped>` or `Vec<Handle<T>>`. This is an alternative to loading
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folders, which is not supported on the web. You can now track the loading
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progress of your assets with [iyes_progress] and build loading bars.
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Integrating with [iyes_loopless] gives you some benefits of stageless
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scheduling in current Bevy. Additionally, the loading of assets fields
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without attributes was improved. It now uses the `FromWorld` trait
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instead of `Default`.
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More improvements will likely follow for the dynamic asset story. One goal
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is to allow loading any custom values as dynamic assets.
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[bevy_asset_loader]: https://github.com/NiklasEi/bevy_asset_loader
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[@nikl_me]: https://twitter.com/nikl_me
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[iyes_loopless]: https://github.com/IyesGames/iyes_loopless
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[iyes_progress]: https://github.com/IyesGames/iyes_progress
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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