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N20: building-blocks v0.6 (#571)
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content/posts/newsletter-020/index.md

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@@ -1011,6 +1011,29 @@ can get glimpses of its development by following the author on [Twitter][h3r2tic
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[@h3r2tic]: https://github.com/h3r2tic
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[h3r2tic-twitter]: https://twitter.com/h3r2tic
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### [building-blocks] v0.6.0
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![LOD Terrain](building-blocks-lod-terrain.jpg)
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In v0.6.0, the [building-blocks] voxel library brings a couple important features
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for scaling up to large maps:
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- pyramids for level of detail
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- multichannel arrays
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There is still much work to be done to optimize the voxel mesh LOD at large
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scales and improve the cosmetics of LOD transitions, but the preliminary work
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has allowed us to demonstrate the feasibility of this approach with a new demo
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that you can view [here](https://youtube.com/watch?v=fCP8xZYJiSI).
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Full release notes are available on [here][blocks-notes].
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_Discussions:
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[/r/rust](https://reddit.com/r/rust_gamedev/comments/ma76je/buildingblocks_v060)_
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[blocks-notes]: https://github.com/bonsairobo/building-blocks/releases/tag/v0.6.0
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[building-blocks]: https://github.com/bonsairobo/building-blocks
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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