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Newsletter 8 (#109)
* Newsletter 8: Remove LDN section from this month * Newsletter 8: Optimize three-d spider img * Newslettre 8: Add Deeper img to wgpu section * Newsletter 8: grammarly pass * Newsletter 8: Undraft and update date
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content/posts/newsletter-008/index.md

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title = "This Month in Rust GameDev #8 - March 2020"
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date = 2020-04-01
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draft = true
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date = 2020-04-08
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<!-- markdownlint-disable no-trailing-punctuation -->
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If needed, a section can be split into subsections with a "------" delimiter.
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-->
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## [London _Virtual_ Talks - April 6 (GameDev Special)][ldn]
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![rust gamedev](ldn.png)
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> [Rust London][ldn-twitter] is happy to announce the April Game Dev Special.
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> The purpose is to shine a light on all the amazing thing being done
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> in the realm of Game Development using the Rust Programming Language,
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> we will have 3 speakers demoing their projects and sharing their experiences.
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>
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> Speakers: Alex Ene, Olivia Ifirim, Phillipe Vinchon.
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[Here's a link for the livestream via Youtube][ldn-video],
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it'll go live at 18:00 UTC.
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[ldn]: https://meetup.com/Rust-London-User-Group/events/269357779
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[ldn-twitter]: https://twitter.com/RustLdnUsers
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[ldn-video]: https://youtube.com/channel/UCi7KGrwkwWuFQaTZW72Jzug
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## Spreading the Word
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If you're working on a project that heavily relies on some engine/framework,
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![DynaMaze promotional image](dynamaze.png)
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[DynaMaze][dynamaze] is an [open source][dynamaze-source] multiplayer
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[DynaMaze][dynamaze] is an [open-source][dynamaze-source] multiplayer
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puzzle/strategy game written in Rust and compiled to WebAssembly, made by
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[@boringcactus][]. Adjust the maze to build a path to your target and
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keep the other players from getting to theirs.
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![Slime99](slime99.png)
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[Slime99][slime99] by [@stevebob][] is an [open source][slime99-source]
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[Slime99][slime99] by [@stevebob][] is an [open-source][slime99-source]
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roguelike made for the [7 Day Roguelike 2020][7drl-2020] game jam.
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A traditional roguelike where the outcomes of attacking and defending are
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![Will main menu](will_main.png)
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[Will][will] is a 2.5D moddable action / adventure game.
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[Will][will] is a 2.5D moddable action/adventure game.
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Highlights of [this month's update][will_blogpost] include:
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- Going [open source][will_source]
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- Going [open-source][will_source]
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- Network play (early version)
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[will]: https://azriel.im/will
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- ["GameDev in Rust (Episode 0)"][realm-one-vid-1] -
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ECS-based design with Amethyst, networking and tiled 2d based design.
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- ["GameDev in Rust (Episode 1): Monsters and AI!"][realm-one-vid-2] -
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how the mosnters are managed on server side
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how the monsters are managed on server-side
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and integration with Tiled map editor.
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[realm-one]: https://github.com/Machine-Hum/realm.one
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[Ascension 2][ascension] by [@outkine] is a simple gravity-based platformer.
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> Hop your way through bite sized levels while dodging spikes and turrets.
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> Hop your way through bite-sized levels while dodging spikes and turrets.
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> Then, change the direction of gravity, and do it all again!
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[The source code is aviable here][ascension-src].
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[The source code is available here][ascension-src].
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[ascension]: https://outkine.itch.io/ascension-2
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[ascension-src]: https://github.com/outkine/ascension-rust
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written using the same engine.
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Your task is to repair a broken DNA sequence
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by replacing wrong nucleobases with the right ones.
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You have 20 seconds: how many nucleobases can you repair with in that time?
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You have 20 seconds: how many nucleobases can you repair within that time?
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The game was developend within one weekend during
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The game was developed within one weekend during
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the Global Game Jam 2020, whose theme was "repair".
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[helix]: https://coffejunkstudio.itch.io/helix-repair
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- New `zgui` widgets: ColoredRect, LayersLayout.
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- Inactive buttons are either hidden or grayed-out now.
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- The project [fully switched to `good-web-game`][zemeroth-gwg]
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as the first step of migration to [miniquad].
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as the first step of the migration to [miniquad].
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[zemeroth]: https://github.com/ozkriff/zemeroth
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[@ozkriff]: https://twitter.com/ozkriff
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- Added gamepad/controller support
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- Added player feedback when attempting to pickup an item with a full inventory
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- Added free look
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- Added Italian translation
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- Added Portuguese translation
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- Added Turkish translation
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- Added Italian, Portuguese, and Turkish translations
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```
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![Hanging out](veloren2.png)
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- Arbitrary clipping window on any layer.
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- New `VirtualConsole` system.
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- New functions for right-justifying printed text.
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- Fonts and dimensions in a terminal layers can now be switched at run-time.
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- New layer type that lets you specify gkyph position as a float.
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- Fonts and dimensions in terminal layers can now be switched at run-time.
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- New layer type that lets you specify glyph position as a float.
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- New sprite layer.
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- Updated examples.
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as well as SIMD types like f32x4, u32x8, i16x2, etc.
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- benchmarks:
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["SIMD Array-of-Structures-of-Arrays in nalgebra and comparison with ultraviolet"][aosoa].
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- [alga] abstract algebra crate is switced to passive maintenance mode.
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- [alga] abstract algebra crate is switched to passive maintenance mode.
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[rustsim-10]: https://rustsim.org/blog/2020/04/01/this-month-in-rustsim
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[simba]: https://crates.io/crates/simba
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### gfx-rs and wgpu news
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![Deeper game](deeper.png)
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^ _[deeper] uses wgpu for rendering_
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[gfx-hal-0.5](https://github.com/gfx-rs/gfx/) was released!
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Improvements done in March:
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[wgpu-web-triangle]: https://github.com/gfx-rs/wgpu-rs/pull/193#issuecomment-599156540
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[naga]: https://github.com/gfx-rs/naga
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[boids example]: https://github.com/gfx-rs/naga/blob/thda1f6a4/test-data/boids.wgsl
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[deeper]: https://github.com/arnfaldur/deeper
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### [miniquad]
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Some of this month's updates:
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- example project by @PonasKovas,
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illustrating android and web platform dependent configuration: [mandelbrot].
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illustrating android and web platform-dependent configuration: [mandelbrot].
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- first prototype for embedded debug frame introspection: [introspection].
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[mandelbrot]: https://github.com/PonasKovas/miniquad-mandelbrot
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### [assets_manager]
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a1phyr has created a crate called `assets_manager`, which provides a convienient way
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a1phyr has created a crate called `assets_manager`, which provides a convenient way
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to load and cache external resources. It abstracts over the filesystem logic, and
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Hot-reloading support is also planned in the future.
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Version 0.3.0 adds basic monitoring functionality along with traits `ClientMonitor` and
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Issues and contibutions can be made to [Netstack's github repository](netstack-github).
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Issues and contributions can be made to [Netstack's github repository](netstack-github).
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Work in progress documentation is available on [Netstack's docs.rs](netstack-docs).
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[netstack]: https://crates.io/crates/netstack/0.3.0
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### [three-d] v0.1
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![Lighting example](three-d-lighting.png)
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[three-d] is a renderer which targets both desktop (OpenGL) and web
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(WebAssembly + WebGL2) which makes it possible to develop a 3D application on
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desktop and easily deploy it on web.
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![Spider example](three-d-spider.jpeg)
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It is possible to build your own rendering features from low- or medium-level
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components and combine with other high-level features, so you can already now
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![Lighting example](three-d-lighting.png)
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[three-d]: https://github.com/asny/three-d
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[three-d-examples]: https://asny.github.io/three-d/
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[three-d-v0-1]: https://crates.io/crates/three-d
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`ash` is lightweight wrapper around Vulkan.
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- [Amethyst's "good first issue" issues][amethyst-issues];
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- [A/B Street's "good first issue" issues][abstreet-issues];
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- [Mun's "good first issue" issues][mun-issues];
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- Anybody wants to work on the [GLSL front-end][naga-issue] in Naga?
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- @kvark: Anybody wants to work on the [GLSL front-end][naga-issue] in Naga?
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One day, we'll be able to finally replace glsl-to-spirv,
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which is used by a lot of graphics applications and is prone to issues.
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