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N33: Way of Rhea section (#1014)
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content/news/033/index.md

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@@ -68,6 +68,39 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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### [Way of Rhea][wor]
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![way of rhea capsule image](wor-capsule.jpg)
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[Way of Rhea][wor] is a puzzle adventure with hard puzzles and forgiving
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mechanics being produced by [@masonremaley][wor-mason-remaley] in a custom Rust
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engine. It has a demo available [on Steam][wor].
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Way of Rhea was recently [shown off at PAX East!][wor-pax] A
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[minor patch][wor-update] has been released to the demo with post-PAX fixes:
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- An issue that made the last puzzle in the third forest level difficult to
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navigate with a controller was worked around
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- Colliders in the Hermes puzzle were fixed (previously you cold land on top of
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a gate if you held left while sliding)
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- The attract mode that was used at PAX has been merged (not in demo)
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- More jungle biome scenery has been placed (not in demo)
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- A crash at startup on CPUs that don't support the `andn` instruction was fixed
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(part of the BMI extension to x64)
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- The game can now generate mini dumps on Windows and Linux in the event that it
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crashes and if given consent, forward them to the developer for analysis
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You can stay up to date with the latest Way of Rhea developments by
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[following it on Steam][wor], signing up for [their mailing list][wor-newsletter],
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or joining [their Discord][wor-discord].
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[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n33
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[wor-pax]: https://twitter.com/AnthropicSt/status/1517129411790843905
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[wor-update]: https://steamcommunity.com/games/1110620/announcements/detail/3175611379276019942?utm_campaign=tmirgd&utm_source=n32&utm_content=news
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[wor-mason-remaley]: https://twitter.com/masonremaley
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[wor-newsletter]: https://www.anthropicstudios.com/newsletter/signup
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[wor-discord]: https://discord.gg/JGeVt5XwPP
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## Engine Updates
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### [Bevy v0.7][bevy-blog]

content/news/033/wor-capsule.jpg

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