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N32: Graphite (#1002)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/news/032/index.md

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@@ -509,6 +509,38 @@ These goals have lead to an unique interface.
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[hackerfoo-website]: https://hackerfoo.com
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[noumenal-beta]: https://testflight.apple.com/join/I6x5Yksx
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### [Graphite][graphite-website]
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![Graphite](graphite-node-graph.png)
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Graphite is an in-development raster and vector 2D graphics editor that is free
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and open source. It will be powered by a node graph compositing engine that
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supercharges your layer stack, providing a completely non-destructive editing
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experience.
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With the completion of the node graph UX design, work has begun building the
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frontend and backend systems for the big leap to node-driven vector editing.
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This works by composing groups of Rust functions together at runtime and/or
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compile time. [Watch the (brief) talk][graphite-gamedev-nodes-talk] about how
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the backend implementation works around challenges imposed by Rust.
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New editor features this month include importing bitmap image layers and
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customizing stroke styling with dashed lines and rounded or beveled corners.
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The [project website][graphite-website] is also now mostly content-complete,
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including new node graph mockups.
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Check out the [new website][graphite-website], try the
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[Graphite editor][graphite-live-demo] right now in your browser, star on
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[GitHub][graphite-repo], follow on [Twitter][graphite-twitter], and join the
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[Discord][graphite-discord] to chat or get involved!
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[graphite-website]: https://graphite.rs
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[graphite-gamedev-nodes-talk]: https://youtu.be/okWFrfaaADs?t=4014
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[graphite-live-demo]: https://editor.graphite.rs
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-discord]: https://discord.graphite.rs
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## Library Updates
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### [bevy_match3]

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