@@ -275,6 +275,33 @@ _Discussions:
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[ dims-foliage ] : https://www.reddit.com/r/rust_gamedev/comments/ujhr3c/the_start_of_a_tool_that_lets_you_tweak_how_and/
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[ dims-erosion-tool ] : https://www.reddit.com/r/rust_gamedev/comments/tuj9dg/far_from_finished_but_heres_our_terrain_tool/
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+ ### [ Eldiron]
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+ ![ Eldiron Image] ( eldiron_screen.png )
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+ _ Behavior Nodes of Eldiron_
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+ [ Eldiron] ([ GitHub] ( https://github.com/markusmoenig/Eldiron ) , [ Discord] ( https://discord.gg/ZrNj6baSZU ) ,
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+ [ Twitter] ( https://twitter.com/MarkusMoenig ) ) by [ @markusmoenig ] ( https://github.com/markusmoenig )
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+ is a creator for classic role playing games (RPGs) written in Rust.
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+ Eldiron v0.5 features inbuild tile maps, a node based behavior system
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+ and region editors.
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+ Development Updates in April:
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+ - Support for 4 layers of tiles for game regions.
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+ This enables transparency and support for top-down and isometric views.
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+ - Game regions can now contain named areas.
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+ - Areas can contain behavior nodes to spawn monsters, lay traps or
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+ displace tiles (for example to open a door).
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+ - New "Systems" module to create behavior for Combat and soon for Crafting,
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+ Magic and more. System behavior trees can be called from any character.
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+ Eldiron v1 will be able to create any kind of RPG utilizing square tiles,
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+ like the classical Ultima series.
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+ [ Eldiron ] : https://www.eldiron.com
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## Learning Material Updates
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## Tooling Updates
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