Skip to content

Commit a9df6bd

Browse files
committed
Spelling and grammar pass
1 parent d8cf67c commit a9df6bd

File tree

1 file changed

+37
-37
lines changed

1 file changed

+37
-37
lines changed

content/posts/newsletter-019/index.md

Lines changed: 37 additions & 37 deletions
Original file line numberDiff line numberDiff line change
@@ -86,11 +86,11 @@ working on, fill out [this form][gamedev-meetup-form].
8686
_Title screen + gameplay_
8787

8888
Flesh by [@im_oab] is a 2D-horizontal shmup game with hand-drawn animation and
89-
organic/fleshy theme. It is implemented using [tetra]. This month update include:
89+
organic/fleshy theme. It is implemented using [tetra]. This month's updates include:
9090

91-
- Add title screen.
92-
- Support gamepad.
93-
- Add new enemy types for first level include mid-boss.
91+
- Added title screen
92+
- Support gamepad
93+
- Add new enemy types for first level include mid-boss
9494

9595
[@im_oab]: https://twitter.com/im_oab
9696
[tetra]: https://github.com/17cupsofcoffee/tetra
@@ -105,8 +105,8 @@ created in a collaboration between [Nakama][nakama], an open-source scalable
105105
game server, and the [Macroquad](https://github.com/not-fl3/macroquad/) game
106106
engine.
107107

108-
This month fishgame utilized new macroquad's UI system and got the title screen
109-
and better login screen.
108+
This month fishgame utilized macroquad's new UI system and to add a title screen
109+
and improve the login screen.
110110

111111
[fishgame]: https://github.com/heroiclabs/fishgame-macroquad
112112
[fishgame-itch]: https://fedorgames.itch.io/fish-game?secret=UAVcggHn332a
@@ -162,10 +162,10 @@ This month's updates include:
162162

163163
[A/B Street] by [@dabreegster] is a traffic simulation game exploring how small
164164
changes to roads affect cyclists, transit users, pedestrians, and drivers, with
165-
suppot for any city with OpenStreetMap coverage.
165+
support for any city with OpenStreetMap coverage.
166166

167167
In February, [Bruce] implemented lagging green traffic signals, [Michael] and
168-
[Yuwen] released the new day UI theme, more cyclepaths and service roads were
168+
[Yuwen] released the new day UI theme. More cycle paths and service roads were
169169
imported for all maps, and we added loads of maps, a new per-country picker UI,
170170
and dynamic font loading. Try out [Taipei] in the web browser to see all of
171171
this in action!
@@ -247,8 +247,8 @@ Notable changes:
247247
_Rising sun_
248248

249249
[SeniorSKY]
250-
is a flight simulator which uses Vulkan API, developed by [@pmathia0].
251-
As an aerospace engineering student, Peter has always been interested how
250+
is a flight simulator that uses the Vulkan API, developed by [@pmathia0].
251+
As an aerospace engineering student, Peter has always been interested in how
252252
a flight simulator works under the hood.
253253
The development of SeniorSKY started as a hobby project during university
254254
studies.
@@ -262,11 +262,11 @@ of a terrain-quad-tree and GPU tessellation.
262262

263263
Notable changes since last month:
264264

265-
- atmoshperic scattering
266-
- improved fog
267-
- FXAA + HDR tonemapping
268-
- terrain data preprocessing using compute shaders
269-
- performance optimizations
265+
- Atmospheric scattering
266+
- Improved fog
267+
- FXAA + HDR tone mapping
268+
- Terrain data preprocessing using compute shaders
269+
- Performance optimizations
270270

271271
Short-term plans:
272272

@@ -282,7 +282,7 @@ Short-term plans:
282282
![Way of Rhea screenshot](wor-capsule.png)
283283

284284
Way of Rhea is a picturesque puzzle game that lets you correct your mistakes.
285-
Change your color, teleport past the colored gates, master the color powered
285+
Change your color, teleport past the colored gates, master the color-powered
286286
circuits, and befriend the crabs-but don't let them out!
287287

288288
This month's major updates include:
@@ -306,7 +306,7 @@ is a 3rd person shooter on the space prison Iapetus near the Saturn.
306306
- Ability to throw grenades
307307
- Splash damage
308308
- More textures and materials
309-
- Hit boxes for bots and player
309+
- Hitboxes for bots and player
310310
- Better bots navigation
311311
- Laser sight improvements
312312
- Weapon display now shows bullet and grenades count
@@ -462,7 +462,7 @@ Minor updates:
462462
![Tetra's demo game](./tetra.png)
463463
_Tetra's demo game_
464464

465-
[Tetra] is a simple 2D game framework, inspired by XNA, Love2D and Raylib.
465+
[Tetra] is a simple 2D game framework, inspired by XNA, Love2D, and Raylib.
466466
This month, version 0.6 was released, with some big changes and features:
467467

468468
- A simpler drawing API
@@ -483,7 +483,7 @@ For more details, see the [changelog][tetra-changelog], or
483483
_Check [navmesh agent navigation][rg3d-youtube] on YouTube_
484484

485485
[rg3d] ([Discord][rg3d_discord], [Twitter][rg3d_twitter])
486-
is a game engine that aims to be easy to use and provide large set
486+
is a game engine that aims to be easy to use and provide a large set
487487
of out-of-box features. Some of the recent updates:
488488

489489
- Ability to render UI instances in a texture
@@ -517,7 +517,7 @@ by [@lowenware] is an ECS based 3D game engine with renderer built around the
517517
This month [Dotrix] 0.3 was released on
518518
[crates.io](https://crates.io/crates/dotrix) with the complete
519519
[API documentation](https://docs.rs/dotrix/0.3.0/dotrix/), major light
520-
components update, wireframes and mouse ray modules.
520+
components update, wireframes, and mouse ray modules.
521521

522522
[Dotrix]: https://github.com/lowenware/dotrix
523523
[lowenware_discord]: https://discord.com/invite/DrzwBysNRd
@@ -531,14 +531,14 @@ components update, wireframes and mouse ray modules.
531531
wgpu-rs is a WebGPU implementation and API in Rust.
532532

533533
- "wgpu-core"-0.7.1 was published with fixes
534-
- API updated for blending states, cull faces, vertex formats.
535-
- zero-initialization of buffers upon use.
536-
- validation of texture bindings, index formats for strip topologies.
537-
- binding tracker was rewritten with test-ability in mind, bugs fixed.
538-
- the player learned to resize the window properly. API traces can now
539-
be replayed on Linux even when swapchain recreation events are present.
534+
- API updated for blending states, cull faces, vertex formats
535+
- Zero-initialization of buffers upon use
536+
- Validation of texture bindings, index formats for strip topologies
537+
- Binding tracker was rewritten with test-ability in mind, bugs fixed
538+
- The player learned to resize the window properly. API traces can now
539+
be replayed on Linux even when swapchain recreation events are present
540540
- SPIRV-Cross was made optional, which was useful for Deno in order to
541-
work around the linking conflict with "rusty_v8".
541+
work around the linking conflict with "rusty_v8"
542542

543543
[wgpu-rs]: https://github.com/gfx-rs/wgpu-rs
544544

@@ -559,14 +559,14 @@ gfx-rs is a portable low-level graphics abstraction layer.
559559

560560
naga is the shader translation library/tool.
561561

562-
- versions 0.3.1 and 0.3.2 were published with fixes
563-
- API: function calls turned into statements, image queries and stores,
562+
- Versions 0.3.1 and 0.3.2 were published with fixes
563+
- API: function calls turned into statements, image queries , and stores,
564564
understanding of push constants.
565-
- validation: type validation was re-written and improved, new control flow
565+
- Validation: type validation was re-written and improved, new control flow
566566
analysis was added to check for uniformity requirements. In addition,
567567
this step now collects the image-sampler pairs used by the module.
568-
- backends: lots of fixes and filling of the gaps
569-
- infrastructure: `convert` example was removed in favor of the default
568+
- Backends: lots of fixes and filling of the gaps
569+
- Infrastructure: `convert` example was removed in favor of the default
570570
binary target. The native shaders (produced by the snapshot tests)
571571
got validated on CI using platform tools.
572572

@@ -605,7 +605,7 @@ Rafx is a multi-backend renderer that optionally integrates with the
605605
functionality:
606606

607607
`rafx-api` provides a custom GPU API abstraction layer that currently supports
608-
vulkan and metal. ([API in rust psuedocode][rafx-api-design])
608+
Vulkan and metal. ([API in rust psuedocode][rafx-api-design])
609609

610610
`rafx-framework` builds on the API layer using ideas found in modern shipping
611611
AAA titles. Rendering is pipelined in a separate thread in three phases, using
@@ -617,7 +617,7 @@ a material abstraction and shader pipeline.
617617

618618
`rafx-assets` adds integration with the [distill][rafx-distill] asset pipeline.
619619
This ensures that when an asset like a mesh is loaded, other related assets
620-
like textures/material/vertex data are loaded. By integrating with distill,
620+
like textures/material/vertex data are loaded. By integrating with Distill,
621621
rafx provides advanced features like streaming live asset updates to remote
622622
devices.
623623

@@ -642,7 +642,7 @@ More information about rafx:
642642
`basis-universal` provides bindings for [Binomial LLC][binomial-llc]'s
643643
[Basis Universal texture codec][basis-universal-upstream].
644644

645-
Basis Universal is a state-of-the art
645+
Basis Universal is a state-of-the-art
646646
[supercompressed][basis-universal-supercompression] texture codec that
647647
was recently [open-sourced][basis-universal-open-sourced] by Binomial in
648648
partnership with Google. It was
@@ -743,9 +743,9 @@ the build for bug fixes and documentation. The [February updates][mun-february]
743743
include:
744744

745745
- `use` statements language support;
746-
- incremental file updates for the language server;
746+
- Incremental file updates for the language server;
747747
- LLVM 11 support;
748-
- bug fixes and other improvements.
748+
- Bug fixes and other improvements.
749749

750750
[Mun]: https://mun-lang.org
751751
[mun-february]: https://mun-lang.org/blog/2021/03/04/this-month-february

0 commit comments

Comments
 (0)