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N20: smaa-rs (#567)
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content/posts/newsletter-020/index.md

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@@ -768,6 +768,21 @@ _Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/m
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[@wumpf]: https://github.com/Wumpf
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[graphics team blog]: https://mozillagfx.wordpress.com/2021/03/10/webgpu-progress/
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### [smaa-rs]
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The [smaa-rs] library provides fast and high quality post-process
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anti-aliaising using the [SMAA algorithm]. It is designed to be
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easy to integrate into other [wgpu] applications with only a few
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added lines of code.
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The 0.2 series released this month includes a steamlined API
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which makes it easier to enable/disable anti-aliasing via a
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configuration setting. Currently SMAA 1x is supported with
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SMAA S2x likely to be added depending on interest.
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[smaa-rs]: https://github.com/fintelia/smaa-rs
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[SMAA algorithm]: http://www.iryoku.com/smaa/
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### [rafx]
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![rafx tilemap rendering](rafx-tilemap-rendering.png)

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