@@ -654,6 +654,72 @@ extensions for Tetra. This includes:
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[ puppetmaster ] : https://github.com/puppetmaster-
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[ tetrapack ] : https://github.com/puppetmaster-/tetrapack
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+ ### [ Bevy Engine v0.2] [ bevy-0-2 ]
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+ [ ![ bevy logo] ( bevy_logo.png )] [ bevy ]
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+ [ Bevy] [ bevy ] is a refreshingly simple data-driven game engine built in Rust.
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+ It is [ free and open source] [ bevy-repo ] forever!
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+ This month, thanks to 87 contributors, 174 pull requests, and their
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+ [ generous sponsors] [ bevy-sponsors ] , Bevy 0.2 was released. You can view the
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+ [ full Bevy 0.2 announcement here] [ bevy-0-2 ] . Here are some highlights:
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+
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+ - Async Task System: Bevy now has a brand new async-friendly task system,
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+ which enables the creation of context-specific task pools. For example, you might
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+ have separate pools for compute, IO, networking, etc. This also provides the
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+ flexibility to load balance work appropriately according to work type and/or priority.
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+ This new task system completely replaces Rayon and the cpu usage wins were huge!
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+ - Initial Web Platform Support: (A subset of) Bevy now runs on the web using
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+ WebAssembly/WASM! Specifically, Bevy apps can run Bevy ECS schedules, react to
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+ input events, create an empty canvas (using winit), and a few other things. This
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+ is a huge first step, but it is important to call out that there are still a
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+ number of missing pieces, such as 2D/3D rendering, multi-threading, and sound.
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+ - Parallel Queries: Systems that use queries already run in parallel,
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+ but before this change the queries themselves could not be iterated in parallel.
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+ Bevy 0.2 adds the ability to easily iterate queries in parallel, which builds on
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+ top of the new Async Task System.
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+ - Transform System Rewrite: Bevy's old transform system used separate
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+ ` Translation ` , ` Rotation ` , and ` Scale ` components as the "source of truth",
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+ which were then synced to a ` LocalTransform ` component after each update. There
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+ are Good Reasons™ to use this approach, but it created a "lag" between the
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+ calculated LocalTransform and the source components and dataflow between components
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+ is hard to reason about. This problem was resolved by making a newer, simpler
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+ transform system that uses a consolidated ` Transform ` type.
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+ - Joystick/Gamepad Input: The Bevy Input plugin now has cross-platform support
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+ for most controllers thanks to the gilrs library!
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+ - Bevy ECS Performance Improvements: generational entity IDs,
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+ read-only queries, lock-free world APIs, direct component lookup.
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+ Community plugin updates:
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+
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+ - [ bevy_rapier] ( https://github.com/dimforge/bevy_rapier ) :
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+ Rapier Physics' official Bevy plugin was updated to support Bevy 0.2.
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+ - [ bevy_ninepatch] ( https://crates.io/crates/bevy_ninepatch ) :
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+ Display 9-Patch UI elements, where you can specify how
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+ different parts of a PNG should grow.
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+ - [ bevy_mod_picking] ( https://github.com/aevyrie/bevy_mod_picking ) : 3d cursor
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+ picking and highlighting.
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+ - [ bevy_contrib_colors] ( https://crates.io/crates/bevy_contrib_colors ) :
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+ A simple color library.
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+ - [ bevy_input_map] ( https://crates.io/crates/bevy_prototype_input_map ) :
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+ Converts user inputs from different input hardware into game specific actions.
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+ Ex: keyboard "Space" or joystick "A" can be mapped to a "Jump" Action.
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+ - [ bevy_prototype_lyon] ( https://github.com/Nilirad/bevy_prototype_lyon ) :
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+ Draw 2D shapes, like triangles, circles, and beziers.
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+ - [ bevy_contrib_inspector] ( https://github.com/jakobhellermann/bevy-contrib-inspector ) :
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+ Visually edit fields of your bevy resources in a browser or native view.
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/iw1yyp/bevy_02 ) ,
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+ [ hacker news] ( https://news.ycombinator.com/item?id=24530698 ) ,
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+ [ twitter] ( https://twitter.com/cart_cart/status/1307445918535315456 ) _
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+
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+ [ bevy ] : https://bevyengine.org
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+ [ bevy-repo ] : https://github.com/bevyengine/bevy
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+ [ bevy-0-2 ] : https://bevyengine.org/news/bevy-0-2
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+ [ bevy-sponsors ] : https://github.com/sponsors/cart
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+
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### [ rg3d] [ rg3d ]
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[ ![ a scene with lightning and a hi-poly character model] ( rg3d.jpg )] [ rg3d_twitter ]
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