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quick change to the thing i made sm64jsarchive (N50: sm64jsarchive #1474) (#1507)
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content/news/050/index.md

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@@ -108,18 +108,16 @@ For the full changelog, see the [release notes][wor-release-notes].
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![Super Mario 64 JavaScript](sm64jsarchive.jpg)
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[SM64JSARCHIVE][sm64jsarchive] is an actively maintained fork of [sm64js]: a decompilation project of Super Mario 64 to JavaScript.
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The code is open-sourced on [GitHub][sm64jsarchive-github].
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Additional sidenote: The mmo servers arent always running for the game
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The [backend server][sm64jsarchive-server], which is written in Rust,
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The backend server, which is written in Rust,
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has finally been able to start after 10 long months
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and is now live at <https://mmo.sm64jsarchive.com>
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A successful stress test for the MMO feature was run on April 10th.
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[sm64jsarchive]: https://mmo.sm64jsarchive.com
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[sm64jsarchive-github]: https://github.com/uuphoria2/sm64jsarchive
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[sm64js]: https://github.com/sm64js/sm64js
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[sm64jsarchive-server]: https://github.com/sm64jsarchived/sm64jsarchive-mmo-server
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### [Open Combat][OpenCombat_website]
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