@@ -114,6 +114,35 @@ fixes and additions:
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[ Vangers ] : https://www.gog.com/en/game/vangers
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[ @kvark ] : https://github.com/kvark/
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+ ### [ Way of Rhea] [ wor ]
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+
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+ ![ way of rhea capsule image] ( wor-capsule.jpg )
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+
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+ [ Way of Rhea] [ wor ] is a puzzle adventure with hard puzzles and forgiving
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+ mechanics being produced by [ @masonremaley ] [ wor-mason-remaley ] in a custom Rust
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+ engine. It has a demo available [ on Steam] [ wor ] .
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+
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+ Latest developments:
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+
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+ - [ Making Your Game Go Fast by Asking Windows Nicely] [ wor-fast ] was published,
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+ discussing Windows specific performance tweaks in Way of Rhea's engine
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+ - Work started on the Snowcrab + Teleporter puzzles, completing nearly all the
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+ puzzles in the main game
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+ - Work began on art for The Professor (pictured left), Shrew, and Hermes
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+ - Work began on artwork for the Mushroom Biome, and continued on the Hub World
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+ - The narrative was reworked, and the dialogue system was improved
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+ - The main menu, pause menu, and option screen UIs were replaced
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+
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+ You can stay up to date with the latest Way of Rhea developments by
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+ [ following it on Steam] [ wor ] , signing up for [ their mailing list] [ wor-newsletter ] ,
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+ or joining [ their Discord] [ wor-discord ] .
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+
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+ [ wor ] : https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n30
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+ [ wor-mason-remaley ] : https://twitter.com/masonremaley
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+ [ wor-newsletter ] : https://www.anthropicstudios.com/newsletter/signup
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+ [ wor-fast ] : https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/
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+ [ wor-discord ] : https://discord.gg/JGeVt5XwPP
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+
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## Engine Updates
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### [ Rusty Engine 4.0]
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## Learning Material Updates
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+ ### [ Making Your Game Go Fast by Asking Windows Nicely] [ awn-post ]
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+
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+ [ ![ A speed limit sign labeled 45 FPS] ( awn-header.jpg )] [ awn-post ]
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+
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+ [ Mason Remaley] [ awn-mason-remaley ] published [ a blog post] [ awn-post ] covering
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+ Windows specific performance tweaks employed in his Rust game engine:
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+
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+ > Normally, to make your software go faster, it has to do less work. This
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+ > usually involves improving your algorithms, skipping work the user won't see,
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+ > factoring your target hardware into the design process, or modifying your
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+ > game's content.
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+ >
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+ > We're not talking about any of that today. This post is a list of ways to make
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+ > your game run faster on Windows–without making any major changes to your
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+ > game's content, code, or algorithms.
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+
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+ You can read more [ here] [ awn-post ] .
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+
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+ _ Discussions:
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+ [ /r/rust_gamedev] [ awn-rust-gamedev ] _
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+
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+ [ awn-mason-remaley ] : https://twitter.com/masonremaley
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+ [ awn-post ] : https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/
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+ [ awn-rust-gamedev ] : https://www.reddit.com/r/rust_gamedev/comments/s393sx/making_your_game_go_fast_by_asking_windows_nicely/
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+
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## Tooling Updates
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### [ Nodus] [ nodus-github ]
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