@@ -256,6 +256,33 @@ made over about 24 hours. The game can be played in the
256256[ hyperfarmer ] : https://github.com/will-hart/cloud-surfer
257257[ hyperfarmer-itch ] : https://wilsk.itch.io/hyper-farmer
258258
259+ ### [ Way of Rhea] [ wor ]
260+
261+ [ ![ Way of Rhea on Steam] ( wor-dialogue.jpg )] [ wor ]
262+
263+ [ Way of Rhea] [ wor ] is a picturesque puzzle platformer—without the platforming.
264+ Solve mind bending color puzzles, unlock new areas of a vibrant hub world, and
265+ talk to NPCs to unravel the mysteries of a world you left behind!
266+
267+ Way of Rhea is being produced by [ @masonremaley ] [ mason-remaley ] . Latest Way of
268+ Rhea developments:
269+
270+ - Most biomes now have narrative arcs, experienced in part through the
271+ [ new dialogue system] [ wor-speech-bubble ] .
272+ - [ @masonremaley ] [ mason-remaley ] published
273+ [ a blog post, * When to Rewrite* ] [ wor-when-to-rewrite ] outlining how he views the
274+ rewrite vs improve tradeoff in the Way of Rhea engine.
275+ - Controller support was added, controls glyphs shown in game automatically
276+ reflect the most recently used input device.
277+ - Fixes a player reported bug where undo/redo resulted in a temporary slowdown
278+ due to a lack of communication with the sleep system.
279+ - More puzzles!
280+
281+ [ wor ] : https://store.steampowered.com/app/1110620
282+ [ wor-when-to-rewrite ] : https://www.anthropicstudios.com/2021/06/25/when-to-rewrite/
283+ [ wor-speech-bubble ] : https://twitter.com/masonremaley/status/1400189924889042944
284+ [ mason-remaley ] : https://twitter.com/masonremaley
285+
259286### [ Weegames] [ weegames-itch ]
260287
261288![ Weegames menu] ( weegames.jpg )
@@ -402,6 +429,24 @@ https://www.reddit.com/r/rust\_gamedev/comments/nx79kq/)_
402429[ lineofsight ] : https://basstabs.github.io/2d-line-of-sight/
403430[ @basstabs ] : https://github.com/basstabs
404431
432+ ### [ When to Rewrite] [ when-to-rewrite ]
433+
434+ [ ![ when-to-rewrite] ( when-to-rewrite.jpg )] [ when-to-rewrite ]
435+
436+ [ @masonremaley ] [ mason-remaley ] wrote [ a blog post] [ when-to-rewrite ] offering an
437+ opinion on rewrites vs incremental migrations informed by his work on the
438+ [ Way of Rhea] [ wor ] engine.
439+
440+ > A working system is a valuable asset. It works. It lets you test new ideas
441+ > cheaply. Don't take that for granted.
442+
443+ _ Discussions:
444+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/o8dy0r/when_to_rewrite ) _
445+
446+ [ when-to-rewrite ] : https://www.anthropicstudios.com/2021/06/25/when-to-rewrite/
447+ [ mason-remaley ] : https://twitter.com/masonremaley
448+ [ wor ] : https://store.steampowered.com/app/1110620
449+
405450### [ Writing the Bevy Retro Renderer] [ bevy_retro_renderer ]
406451
407452[ @katharostech ] published an article about their experiences writing the render
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