@@ -256,6 +256,33 @@ made over about 24 hours. The game can be played in the
256
256
[ hyperfarmer ] : https://github.com/will-hart/cloud-surfer
257
257
[ hyperfarmer-itch ] : https://wilsk.itch.io/hyper-farmer
258
258
259
+ ### [ Way of Rhea] [ wor ]
260
+
261
+ [ ![ Way of Rhea on Steam] ( wor-dialogue.jpg )] [ wor ]
262
+
263
+ [ Way of Rhea] [ wor ] is a picturesque puzzle platformer—without the platforming.
264
+ Solve mind bending color puzzles, unlock new areas of a vibrant hub world, and
265
+ talk to NPCs to unravel the mysteries of a world you left behind!
266
+
267
+ Way of Rhea is being produced by [ @masonremaley ] [ mason-remaley ] . Latest Way of
268
+ Rhea developments:
269
+
270
+ - Most biomes now have narrative arcs, experienced in part through the
271
+ [ new dialogue system] [ wor-speech-bubble ] .
272
+ - [ @masonremaley ] [ mason-remaley ] published
273
+ [ a blog post, * When to Rewrite* ] [ wor-when-to-rewrite ] outlining how he views the
274
+ rewrite vs improve tradeoff in the Way of Rhea engine.
275
+ - Controller support was added, controls glyphs shown in game automatically
276
+ reflect the most recently used input device.
277
+ - Fixes a player reported bug where undo/redo resulted in a temporary slowdown
278
+ due to a lack of communication with the sleep system.
279
+ - More puzzles!
280
+
281
+ [ wor ] : https://store.steampowered.com/app/1110620
282
+ [ wor-when-to-rewrite ] : https://www.anthropicstudios.com/2021/06/25/when-to-rewrite/
283
+ [ wor-speech-bubble ] : https://twitter.com/masonremaley/status/1400189924889042944
284
+ [ mason-remaley ] : https://twitter.com/masonremaley
285
+
259
286
### [ Weegames] [ weegames-itch ]
260
287
261
288
![ Weegames menu] ( weegames.jpg )
@@ -402,6 +429,24 @@ https://www.reddit.com/r/rust\_gamedev/comments/nx79kq/)_
402
429
[ lineofsight ] : https://basstabs.github.io/2d-line-of-sight/
403
430
[ @basstabs ] : https://github.com/basstabs
404
431
432
+ ### [ When to Rewrite] [ when-to-rewrite ]
433
+
434
+ [ ![ when-to-rewrite] ( when-to-rewrite.jpg )] [ when-to-rewrite ]
435
+
436
+ [ @masonremaley ] [ mason-remaley ] wrote [ a blog post] [ when-to-rewrite ] offering an
437
+ opinion on rewrites vs incremental migrations informed by his work on the
438
+ [ Way of Rhea] [ wor ] engine.
439
+
440
+ > A working system is a valuable asset. It works. It lets you test new ideas
441
+ > cheaply. Don't take that for granted.
442
+
443
+ _ Discussions:
444
+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/o8dy0r/when_to_rewrite ) _
445
+
446
+ [ when-to-rewrite ] : https://www.anthropicstudios.com/2021/06/25/when-to-rewrite/
447
+ [ mason-remaley ] : https://twitter.com/masonremaley
448
+ [ wor ] : https://store.steampowered.com/app/1110620
449
+
405
450
### [ Writing the Bevy Retro Renderer] [ bevy_retro_renderer ]
406
451
407
452
[ @katharostech ] published an article about their experiences writing the render
0 commit comments