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Newsletter 12: Add NoxFutura, Don't Stop, Shotcaller, Zemeroth (#226)
* Newsletter 12: Nox Futura * Newsletter 12: Don't Stop * Newsletter 12: shotcaller * Newsletter 12: Zemeroth * Newsletter 12: Don't Stop: Fix typo Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/posts/newsletter-012/index.md

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@@ -258,6 +258,37 @@ _Discussions:
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[protochess]: https://protochess.com/
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[protochess-src]: https://github.com/raytran/protochess
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### Nox Futura (Rust Edition)
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![SSAO demo](nox-futura.jpeg)
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[Herbert Wolverson][thebracket]
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(the author of [bracket-lib] and [the Rust Roguelike Tutorial][rl-book])
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continues porting their old ["Nox Futura" project][nox-f-old] to Rust.
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The game uses wgpu, Legion, and Dear ImGui.
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Some of this month's updates:
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- [The project's repo is now public][noxfutura-src];
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- Voxel-friendly SSAO;
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- The render pipeline is now about 75% done;
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- Jobs board, buildings creation, and lumberjacking;
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- 3D cursor and mouse picking;
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- Voxelized Vegetation and growing trees;
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- Improved A* pathfinding and performance in general.
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Check out Sharing Saturday devlogs for more detailed reports:
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[\#1](https://reddit.com/r/roguelikedev/comments/hktr2y/sharing_saturday_318/fwutz7n),
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[\#2](https://reddit.com/r/roguelikedev/comments/hp04g6/sharing_saturday_319/fxnsn8h),
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[\#3](https://reddit.com/r/roguelikedev/comments/ht6wcc/sharing_saturday_320/fygjvkg),
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[\#4](https://reddit.com/r/roguelikedev/comments/hxcvp8/sharing_saturday_321/fz5atmd).
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[noxfutura-src]: https://github.com/thebracket/noxfutura
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[thebracket]: https://bracketproductions.com
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[bracket-lib]: https://github.com/thebracket/bracket-lib
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[rl-book]: http://bfnightly.bracketproductions.com/rustbook/
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[nox-f-old]: https://thebracket.itch.io/nox-futura
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### [🏕 Textcamp!][textcamp]
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![gameplay](textcamp.png)
@@ -392,6 +423,54 @@ Check out a [blog post][pushin-post] about the game's release.
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[pushin-repository]: https://gitlab.com/septum___/pushin_boxes
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[septum-twitter]: https://twitter.com/septum___
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### [Don't Stop][dont-stop]
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![gameplay sample](dont-stop.gif)
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[Don't Stop][dont-stop] by @superahtoms is a rhythm game
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written using Rust and SDL2 for the [GMTK 2020 jam][gmtk2020].
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> Ever just wanted to keep dancing but the fuzz wants you to stop?
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> Well now you can! Just keep on dancing, don't let the bouncers grab you
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> while you're doing it or your fun stops!
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> Keep being the life of the party because you are Party Pat!
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>
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> Be like wind, be fast, dance and don't get caught!
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_Discussions:
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[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/hq0ecp/gmtk_submission_dont_stop)_
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[dont-stop]: https://superahtoms.itch.io/dont-stop
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[gmtk2020]: https://itch.io/jam/gmtk-2020
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### [shotcaller]
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[shotcaller] is a WIP quick (~7mins) ASCII-rendered RTS/MOBA game.
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> In the way "MOBA" games such as DOTA2 or LoL are usually played,
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> the captain of the team is the default shotcaller.
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>
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> > The shotcaller needs to be unbiased and not have tunnel vision.
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> > You need to be able to think in the future and tell
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> > what would happen if you did this or that.
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> > This becomes crucial when deciding to base-race or teleport back to defend.
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> > ~reddit-user
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>
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> Everyone on the team can play the part of Shotcaller on occasion.
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> The act of shotcalling is not typically the most prevalent activity of any player,
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> even for a captain — after all, they also need to play their hero.
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>
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> But in this game, all you do is shotcalling and big-picture strategizing.
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> The game plays as if you were controlling the 6th-person-in-the-booth “coach” player,
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> and your team (of AI-played bots) actually follows
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> your instructions to the letter, within their designed constraints.
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The game is in an early stage of development,
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[check out the design document][shotcaller-gdd] for details and plans.
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[shotcaller]: https://github.com/amethyst/shotcaller
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[shotcaller-gdd]: https://www.notion.so/Shotcaller-7374d2b2819c42ccb40f01dc7089d419
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### [On FPS Game Progress \#2][on-fps-game-2]
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[![fps-game-screenshot](fps-game-2.jpeg)][on-fps-game-2-youtube]
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[on-fps-game-2]: http://atilkockar.com/on-fps-game-progress-2/
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[@pingFromHeaven]: https://twitter.com/pingFromHeaven
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### [Zemeroth][zemeroth]
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![new agent info panel](zemeroth.jpeg)
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[Zemeroth][zemeroth] by [@ozkriff] is a minimalistic 2D turn-based tactical game.
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Some of the recent updates:
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- The game got a new development roadmap: ["Final Push"][zemeroth-final-push].
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- UI updates: [widget stretching][zemeroth-stretch] and [more informative "dots"][zemeroth-dots].
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- A few actions [got additional effects][zemeroth-flare].
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- The work on adding sounds has begun.
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[zemeroth]: https://github.com/ozkriff/zemeroth
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[@ozkriff]: https://twitter.com/ozkriff
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[zemeroth-final-push]: https://twitter.com/ozkriff/status/1280874966855176199
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[zemeroth-stretch]: https://twitter.com/ozkriff/status/1284154997190594560
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[zemeroth-dots]: https://twitter.com/ozkriff/status/1284418956296626176
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[zemeroth-flare]: https://twitter.com/ozkriff/status/1282051985907298306
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### [Veloren][veloren]
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![Sunrise](veloren-sunrise.gif)
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