@@ -258,6 +258,37 @@ _Discussions:
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[ protochess ] : https://protochess.com/
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[ protochess-src ] : https://github.com/raytran/protochess
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+ ### Nox Futura (Rust Edition)
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+
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+ ![ SSAO demo] ( nox-futura.jpeg )
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+ [ Herbert Wolverson] [ thebracket ]
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+ (the author of [ bracket-lib] and [ the Rust Roguelike Tutorial] [ rl-book ] )
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+ continues porting their old [ "Nox Futura" project] [ nox-f-old ] to Rust.
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+ The game uses wgpu, Legion, and Dear ImGui.
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+ Some of this month's updates:
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+ - [ The project's repo is now public] [ noxfutura-src ] ;
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+ - Voxel-friendly SSAO;
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+ - The render pipeline is now about 75% done;
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+ - Jobs board, buildings creation, and lumberjacking;
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+ - 3D cursor and mouse picking;
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+ - Voxelized Vegetation and growing trees;
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+ - Improved A* pathfinding and performance in general.
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+
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+ Check out Sharing Saturday devlogs for more detailed reports:
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+ [ \# 1] ( https://reddit.com/r/roguelikedev/comments/hktr2y/sharing_saturday_318/fwutz7n ) ,
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+ [ \# 2] ( https://reddit.com/r/roguelikedev/comments/hp04g6/sharing_saturday_319/fxnsn8h ) ,
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+ [ \# 3] ( https://reddit.com/r/roguelikedev/comments/ht6wcc/sharing_saturday_320/fygjvkg ) ,
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+ [ \# 4] ( https://reddit.com/r/roguelikedev/comments/hxcvp8/sharing_saturday_321/fz5atmd ) .
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+ [ noxfutura-src ] : https://github.com/thebracket/noxfutura
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+ [ thebracket ] : https://bracketproductions.com
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+ [ bracket-lib ] : https://github.com/thebracket/bracket-lib
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+ [ rl-book ] : http://bfnightly.bracketproductions.com/rustbook/
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+ [ nox-f-old ] : https://thebracket.itch.io/nox-futura
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+
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### [ 🏕 Textcamp!] [ textcamp ]
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![ gameplay] ( textcamp.png )
@@ -392,6 +423,54 @@ Check out a [blog post][pushin-post] about the game's release.
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[ pushin-repository ] : https://gitlab.com/septum___/pushin_boxes
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[ septum-twitter ] : https://twitter.com/septum___
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+ ### [ Don't Stop] [ dont-stop ]
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+ ![ gameplay sample] ( dont-stop.gif )
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+ [ Don't Stop] [ dont-stop ] by @superahtoms is a rhythm game
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+ written using Rust and SDL2 for the [ GMTK 2020 jam] [ gmtk2020 ] .
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+ > Ever just wanted to keep dancing but the fuzz wants you to stop?
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+ > Well now you can! Just keep on dancing, don't let the bouncers grab you
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+ > while you're doing it or your fun stops!
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+ > Keep being the life of the party because you are Party Pat!
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+ >
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+ > Be like wind, be fast, dance and don't get caught!
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+
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+ _ Discussions:
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+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/hq0ecp/gmtk_submission_dont_stop ) _
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+
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+ [ dont-stop ] : https://superahtoms.itch.io/dont-stop
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+ [ gmtk2020 ] : https://itch.io/jam/gmtk-2020
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+
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+ ### [ shotcaller]
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+ [ shotcaller] is a WIP quick (~ 7mins) ASCII-rendered RTS/MOBA game.
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+ > In the way "MOBA" games such as DOTA2 or LoL are usually played,
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+ > the captain of the team is the default shotcaller.
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+ >
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+ > > The shotcaller needs to be unbiased and not have tunnel vision.
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+ > > You need to be able to think in the future and tell
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+ > > what would happen if you did this or that.
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+ > > This becomes crucial when deciding to base-race or teleport back to defend.
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+ > > ~ reddit-user
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+ >
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+ > Everyone on the team can play the part of Shotcaller on occasion.
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+ > The act of shotcalling is not typically the most prevalent activity of any player,
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+ > even for a captain — after all, they also need to play their hero.
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+ >
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+ > But in this game, all you do is shotcalling and big-picture strategizing.
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+ > The game plays as if you were controlling the 6th-person-in-the-booth “coach” player,
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+ > and your team (of AI-played bots) actually follows
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+ > your instructions to the letter, within their designed constraints.
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+ The game is in an early stage of development,
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+ [ check out the design document] [ shotcaller-gdd ] for details and plans.
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+ [ shotcaller ] : https://github.com/amethyst/shotcaller
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+ [ shotcaller-gdd ] : https://www.notion.so/Shotcaller-7374d2b2819c42ccb40f01dc7089d419
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+
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### [ On FPS Game Progress \# 2] [ on-fps-game-2 ]
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[ ![ fps-game-screenshot] ( fps-game-2.jpeg )] [ on-fps-game-2-youtube ]
@@ -411,6 +490,26 @@ particles.
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[ on-fps-game-2 ] : http://atilkockar.com/on-fps-game-progress-2/
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[ @pingFromHeaven ] : https://twitter.com/pingFromHeaven
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+ ### [ Zemeroth] [ zemeroth ]
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+ ![ new agent info panel] ( zemeroth.jpeg )
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+ [ Zemeroth] [ zemeroth ] by [ @ozkriff ] is a minimalistic 2D turn-based tactical game.
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+ Some of the recent updates:
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+ - The game got a new development roadmap: [ "Final Push"] [ zemeroth-final-push ] .
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+ - UI updates: [ widget stretching] [ zemeroth-stretch ] and [ more informative "dots"] [ zemeroth-dots ] .
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+ - A few actions [ got additional effects] [ zemeroth-flare ] .
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+ - The work on adding sounds has begun.
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+ [ zemeroth ] : https://github.com/ozkriff/zemeroth
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+ [ @ozkriff ] : https://twitter.com/ozkriff
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+ [ zemeroth-final-push ] : https://twitter.com/ozkriff/status/1280874966855176199
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+ [ zemeroth-stretch ] : https://twitter.com/ozkriff/status/1284154997190594560
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+ [ zemeroth-dots ] : https://twitter.com/ozkriff/status/1284418956296626176
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+ [ zemeroth-flare ] : https://twitter.com/ozkriff/status/1282051985907298306
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### [ Veloren] [ veloren ]
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![ Sunrise] ( veloren-sunrise.gif )
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