@@ -315,6 +315,56 @@ particles.
315315[ on-fps-game-2 ] : http://atilkockar.com/on-fps-game-progress-2/
316316[ @pingFromHeaven ] : https://twitter.com/pingFromHeaven
317317
318+ ### [ Veloren] [ veloren ]
319+
320+ ![ Sunrise] ( veloren-sunrise.gif )
321+
322+ ^ _ Sunrise_
323+
324+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
325+ Fortress and Cube World.
326+
327+ In July, Veloren reached its 1000th merge! Lots of work has been done towards
328+ the 0.7 release. The release date has been pushed from the beginning of August
329+ to mid-August. A loot table system was added to item drops. Lots of work has
330+ been done on animations and quadrupeds. Networking has switched to a new
331+ system. Significant improvements have been made to pathfinding system to improve
332+ fast quadruped movement. Particle systems are being implemented and optimized. A
333+ crafting GUI has been added. Translations have stabalized significantly, and
334+ there is a framework for translators to know what needs to be done.
335+
336+ ![ Fire particles] ( veloren-fire.gif )
337+
338+ ^ _ Progress on the particle system_
339+
340+ You can read more about some specific topics from July:
341+
342+ - [ Networking Milestone] ( https://veloren.net/devblog-75#networking-milestone-by-xmac94x )
343+ - [ The Case of the Disappearing Entities] ( https://veloren.net/devblog-75#the-case-of-the-disappearing-entities-by-imbris )
344+ - [ Pathfinding] ( https://veloren.net/devblog-75#pathfinding-with-zesterer )
345+ - [ GUID Insights] ( https://veloren.net/devblog-75#guid-insights-by-sharp )
346+ - [ Particle System] ( https://veloren.net/devblog-76#particle-system-by-lobster )
347+ - [ Translation Help] ( https://veloren.net/devblog-76#we-need-your-help-for-translations-this-is-how-it-s-done-by-xmac94x )
348+ - [ Particle Improvements] ( https://veloren.net/devblog-77#particle-improvements-by-lobster )
349+ - [ CPU Workloads] ( https://veloren.net/devblog-77#cpu-workloads-by-angelonfira )
350+ - [ Refactoring WORLD_SIZE] ( https://veloren.net/devblog-78#refactoring-world-size-by-sharp )
351+
352+ July's full weekly devlogs: "This Week In Veloren...":
353+ [ #75 ] ( https://veloren.net/devblog-75 ) ,
354+ [ #76 ] ( https://veloren.net/devblog-76 ) ,
355+ [ #77 ] ( https://veloren.net/devblog-77 ) ,
356+ [ #78 ] ( https://veloren.net/devblog-78 ) .
357+
358+ In August, 0.7 will be released. Work will continue on castle and cave
359+ geneartion. The inaugural episode of the Rust Game Dev podcast will be released,
360+ which features an interview by Veloren developers.
361+
362+ ![ Quadrupeds] ( veloren-quadrupeds.png )
363+
364+ ^ _ Quadruped overhaul_
365+
366+ [ veloren ] : https://veloren.net
367+
318368## Learning Material Updates
319369
320370### [ Rust on iOS with SDL2] [ rust-ios-sdl2-post ]
0 commit comments