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N21: Add wgpu (#593)
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content/news/020/index.md

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@@ -1143,7 +1143,7 @@ _Voxel Bunny rendering with conservative rasterization_
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[wgpu] is a [WebGPU] implementation in Rust. It is safe, efficient,
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and portable: can target both native (Vulkan/D3D/Metal) and the Web.
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Most progress in April was focused around [WGSL] shaders and validation.
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Most progress in March was focused around [WGSL] shaders and validation.
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[naga] has seen a lot of improvements in the SPIR-V and WGSL parsing, as well
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as backend code generation. Most importantly, it now fully validates both
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statements and expressions. No more accidental foot shots from adding vec2

content/news/021/index.md

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## Library & Tooling Updates
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### [wgpu]-0.8
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![Screenshot of tree rendering](wgpu-tree.png)
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[wgpu] is a [WebGPU] implementation in Rust. It is safe, efficient,
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and portable: can target both native (Vulkan/D3D/Metal) and the Web.
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The team has rolled out gfx-hal-0.8 and wgpu-0.8 updates on crates!
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Read [gfx-release-blog] for more details.
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In April, the team implemented more validation on both the host and the shader
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sides. [Naga]'s coverage of SPIR-V and MSL features is also greately improved.
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On the infrastructure side, [wgpu] integrated [profiling] and got the first
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[naga performance] numbers, which looked promising.
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[wgpu]: https://github.com/gfx-rs/wgpu
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[naga]: https://github.com/gfx-rs/naga
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[profiling]: https://github.com/aclysma/profiling
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[gfx-release-blog]: https://gfx-rs.github.io/2021/04/30/release-0.8.html
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[naga perf numbers]: https://github.com/gfx-rs/wgpu-rs/discussions/879
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

content/news/021/wgpu-tree.png

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