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lines changed Original file line number Diff line number Diff line change @@ -1143,7 +1143,7 @@ _Voxel Bunny rendering with conservative rasterization_
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[ wgpu] is a [ WebGPU] implementation in Rust. It is safe, efficient,
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and portable: can target both native (Vulkan/D3D/Metal) and the Web.
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- Most progress in April was focused around [ WGSL] shaders and validation.
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+ Most progress in March was focused around [ WGSL] shaders and validation.
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[ naga] has seen a lot of improvements in the SPIR-V and WGSL parsing, as well
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as backend code generation. Most importantly, it now fully validates both
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statements and expressions. No more accidental foot shots from adding vec2
Original file line number Diff line number Diff line change @@ -148,6 +148,28 @@ projects: [bevy_tiled], [bevy_asset_ron].
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## Library & Tooling Updates
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+ ### [ wgpu] -0.8
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+
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+ ![ Screenshot of tree rendering] ( wgpu-tree.png )
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+ [ wgpu] is a [ WebGPU] implementation in Rust. It is safe, efficient,
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+ and portable: can target both native (Vulkan/D3D/Metal) and the Web.
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+
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+ The team has rolled out gfx-hal-0.8 and wgpu-0.8 updates on crates!
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+ Read [ gfx-release-blog] for more details.
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+ In April, the team implemented more validation on both the host and the shader
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+ sides. [ Naga] 's coverage of SPIR-V and MSL features is also greately improved.
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+ On the infrastructure side, [ wgpu] integrated [ profiling] and got the first
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+ [ naga performance] numbers, which looked promising.
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+ [ wgpu ] : https://github.com/gfx-rs/wgpu
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+ [ naga ] : https://github.com/gfx-rs/naga
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+ [ profiling ] : https://github.com/aclysma/profiling
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+ [ gfx-release-blog ] : https://gfx-rs.github.io/2021/04/30/release-0.8.html
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+ [ naga perf numbers ] : https://github.com/gfx-rs/wgpu-rs/discussions/879
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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