22title = " This Month in Rust GameDev #17 - December 2020"
33date = 2021-01-04
44transparent = true
5- draft = true
5+ draft = false
66+++
77
88<!-- Check the post with markdownlint-->
@@ -22,12 +22,11 @@ Want something mentioned in the next newsletter?
2222[ Send us a pull request] [ pr ] .
2323Feel free to send PRs about your own projects!
2424
25- [ Rust ] : https://rust-lang.org
25+ [ rust ] : https://rust-lang.org
2626[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
2727[ pr ] : https://github.com/rust-gamedev/rust-gamedev.github.io
2828[ coordination ] : https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
29-
30- [ Rust ] : https://rust-lang.org
29+ [ rust ] : https://rust-lang.org
3130[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
3231
3332Table of contents:
@@ -85,6 +84,74 @@ This month's updates:
8584[ wor-discord ] : https://discord.gg/JGeVt5XwPP
8685[ wor-website ] : https://anthropicstudios.com/way-of-rhea
8786
87+ ### [ Veloren] [ veloren ]
88+
89+ ![ Landscape] ( veloren1.jpg )
90+ _ A village over the river_
91+
92+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
93+ Fortress and Cube World.
94+
95+ In December, Veloren released its 100th devblog! This edition included sections
96+ from 20 contributors, making it by far the longest devblog yet. Lots of work was
97+ done on the economic simulation. Gliders physics were overhauled, and new models
98+ were created for it. Reflective water was added to the level of detail system,
99+ making far-off lakes look much better. A plugin system is in the prototyping
100+ phase. This will eventually allow mods to be added to the game. Skill trees are
101+ making progress as well, and a crafting overhaul is in the works. Trees are
102+ moving towards becoming procedurally generated. An aura system was added for
103+ radial buffs around entities, for example, being near a fireplace now allows you
104+ to heal.
105+
106+ [ ![ Youtube preview img] ( veloren-glider.gif )] [ veloren-0.8-gameplay ]
107+ _ New glider physics video_
108+
109+ You can read more about specific topics from December:
110+
111+ [ Worldgen Meeting] ( https://veloren.net/devblog-97#worldgen-meeting-by-zesterer ) |
112+ [ Economic Simulation Pt.1] ( https://veloren.net/devblog-98#economic-simulation-update-by-christof ) |
113+ [ Economic Simulation Pt.1] ( https://veloren.net/devblog-99#economic-simulation-by-christof ) |
114+ [ Blog Preface] ( https://veloren.net/devblog-100#preface-by-angelonfira ) |
115+ [ A Veloren Short Story] ( https://veloren.net/devblog-100#a-veloren-short-story-by-zesterer ) |
116+ [ UI Progress] ( https://veloren.net/devblog-100#ui-progress-by-pfau ) |
117+ [ Glider Physics] ( https://veloren.net/devblog-100#glider-physics-by-slipped ) |
118+ [ Controller Support] ( https://veloren.net/devblog-100#mckol-s-veloren-journey ) |
119+ [ Modeling Pt. 1] ( https://veloren.net/devblog-100#modeling-with-gemu ) |
120+ [ Modeling Pt. 2] ( https://veloren.net/devblog-100#modeling-with-snowram ) |
121+ [ Persistence and Inventory] ( https://veloren.net/devblog-100#work-by-xvar ) |
122+ [ Combat Improvements] ( https://veloren.net/devblog-100#combat-improvements-by-james ) |
123+ [ Starting With Audio] ( https://veloren.net/devblog-100#starting-with-audio-by-badbbad ) |
124+ [ Network Analysis] ( https://veloren.net/devblog-100#network-analysis-by-xmac94x ) |
125+ [ The State of Graphics and UI] ( https://veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris ) |
126+ [ Skill Trees] ( https://veloren.net/devblog-100#skill-trees-by-sam ) |
127+ [ Procedural Trees] ( https://veloren.net/devblog-100#procedural-trees-by-ccgauche ) |
128+ [ New Website Design] ( https://veloren.net/devblog-100#new-website-design-by-songtronix ) |
129+ [ Why Veloren is Special to Me] ( https://veloren.net/devblog-100#why-veloren-is-special-to-me-by-christof ) |
130+ [ Getting Into RTSim] ( https://veloren.net/devblog-100#getting-into-rtsim-by-ubruntu ) |
131+ [ Finding Veloren] ( https://veloren.net/devblog-100#finding-veloren-by-yusdacra ) |
132+ [ New Developer Experience] ( https://veloren.net/devblog-100#new-developer-experience-by-entropy ) |
133+ [ Looking to the Graphical Future] ( https://veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp ) |
134+ [ Combat System Design] ( https://veloren.net/devblog-100#combat-system-design-by-silentium )
135+
136+ December's full weekly devlogs: "This Week In Veloren...":
137+ [ #97 ] ( https://veloren.net/devblog-97/ ) ,
138+ [ #98 ] ( https://veloren.net/devblog-98/ ) ,
139+ [ #99 ] ( https://veloren.net/devblog-99/ ) ,
140+ [ #100 ] ( https://veloren.net/devblog-100/ ) ,
141+
142+ In January, work will continue on 0.9. Work will be done on economic simulation,
143+ world simulation, and combat systems. New developers are joining the project
144+ every month, and development is moving forward quickly.
145+
146+ ![ Healing sceptre] ( veloren2.jpg )
147+ _ The village of Mast overlooking the cove_
148+
149+ [ veloren ] : https://veloren.net
150+ [ veloren-0.8-changelog ] : https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
151+ [ veloren-minidebconf-talk ] : https://www.youtube.com/watch?v=76FPpOnshNw
152+ [ veloren-gamingonlinux-article ] : https://www.gamingonlinux.com/2020/11/inspired-by-the-likes-of-cube-world-open-source-rpg-veloren-has-the-biggest-update-yet
153+ [ veloren-0.8-gameplay ] : https://www.youtube.com/watch?v=8WWVe1cIu7I
154+
88155## Learning Material Updates
89156
90157## Library & Tooling Updates
@@ -116,7 +183,7 @@ For full details and a list of breaking changes, see the
116183
117184<!-- An optional section for new jobs related to Rust gamedev -->
118185
119- ------
186+ ---
120187
121188That's all news for today, thanks for reading!
122189
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