@@ -472,6 +472,71 @@ Here's a roundup of some of them:
472472
473473 ![ fermi paradox screenshot] ( fermi-paradox.jpg )
474474
475+
476+ ### [ Veloren] [ veloren ]
477+
478+ ![ Buildings] ( veloren1.png )
479+
480+ ^ _ Early procedural building generation_
481+
482+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG
483+ inspired by Dwarf Fortress and Cube World.
484+
485+ Lots of systems have been finished up in April to prepare for the launch of 0.6.
486+ Many improvements have been made to the combat systems. Basic world and
487+ civilization simulations have been implemented. Lots of new soundtracks have
488+ been added. The UI is being reworked. Experimental work is being done with
489+ migrating to wgpu, and the level of detail system is a lot closer to being
490+ merged. Villagers have been getting a lot of love as well, making the world feel
491+ more alive.
492+
493+ Here is the April changelog:
494+
495+ ``` text
496+ - Complete rewrite of the combat system into a state machine
497+ - Abilities like Dash and Triplestrike
498+ - Fireball explosions
499+ - Many new armors and weapons to find in chests
500+ - Fleshed out "attack" animation into alpha, beta and spin type attacks
501+ - Fleshed out range attack into charging and shooting anims for staff/bow
502+ - Added a silhouette for players when they are occluded
503+ - Added transparency to the player when zooming in
504+ - Added dragging and right-click to use functionality to inventory, armor & hotbar slots
505+ - Added basic world and civilisation simulation
506+ - Added fields, crops and scarecrows, paths, bridges, procedural house generation
507+ - Added lampposts, NPCs that spawn in towns, and simple dungeons
508+ - Added sub-voxel noise effect
509+ - Added waypoints next to dungeons
510+ - Added non-uniform block heights
511+ - Added a Level of Detail (LoD) system for terrain sprites and entities
512+ - Villagers tools and clothing, cultists clothing
513+ - You can start the game by pressing "enter" from the character selection menu
514+ ```
515+
516+ ![ Hanging out] ( veloren2.png )
517+
518+ ^ _ Early procedural building generation_
519+
520+ You can read more about some specific topics from April:
521+
522+ - [ Player Transparency] ( https://veloren.net/devblog-62#capucho )
523+ - [ Towns and Dungeons] ( https://veloren.net/devblog-64#towns-and-dungeons )
524+ - [ wgpu] ( https://veloren.net/devblog-64#wgpu-with-capucho )
525+ - [ Tarpaulin and Toolchains] ( https://veloren.net/devblog-65#tarpaulin-and-toolchains-by-angelonfira )
526+ - [ LoD Progress] ( https://veloren.net/devblog-65#lod-and-lighting-progress-from-sharp )
527+ - [ Sprite LoD] ( https://veloren.net/devblog-65#sprite-lod-from-zesterer )
528+
529+ The final touches of 0.6 are wrapping up. The team will meet once 0.6 is
530+ released to disucss what 0.7 will look like. See you next month!
531+
532+ April's full weekly devlogs: "This Week In Veloren...":
533+ [ #62 ] ( https://veloren.net/devblog-62 ) ,
534+ [ #63 ] ( https://veloren.net/devblog-63 ) ,
535+ [ #64 ] ( https://veloren.net/devblog-64 ) ,
536+ [ #65 ] ( https://veloren.net/devblog-65 ) ,
537+
538+ [ veloren ] : https://veloren.net
539+
475540## Library & Tooling Updates
476541
477542### Rust Sokoban Tutorial
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