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content/news/038/dims-timecycle.gif

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content/news/038/index.md

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@@ -202,6 +202,42 @@ bugs and missing features, you can give it a try very soon!
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[gd-twitter]: https://twitter.com/GodotRust
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[gd-gdext]: https://godotengine.org/article/introducing-gd-extensions
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### [Dims][dims-website]
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![A short video of changing the speed of the day/night cycle from Dims script parameters](dims-timecycle.gif)
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[Dims][dims-website] ([Twitter][dims-twitter], [Discord][dims-discord],
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[YouTube][dims-youtube]) is a pre-alpha collaborative open-world
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creation platform.
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Users can hop in sessions and build a game together, allowing everyone
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to bring out their inner game-maker.
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In September, the platform continued to make steady progress, with new features
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and bugfixes being made on a daily basis. The highlights are:
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- The team's very first game of entirely scripted multiplayer Team Deathmatch 🎉
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- All player logic was moved to the Rust scripting layer, allowing for it to be
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changed on the fly
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- The implementation of animation retargeting, so you can use any animation with
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any model, as long as they share the same skeletal structure
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- Scripting now has greater access to the ECS, allowing it to move the sun 🌅
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- Initial work on an asset database and pipeline, so that you can import any
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asset and use it amongst your Dims projects
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- An all-new object manipulation/placement tool suite
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- Objects can now be consistently stacked, moved as a group, placed within
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each other, and more!
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- Many other infrastructural changes and improvements, including macOS and
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Linux builds
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Want to try Dims out for yourself? Come join the [Discord][dims-discord] to be
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notified of future public tests, see the latest features before everyone else,
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and to talk to the devs personally.
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[dims-website]: https://dims.co
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[dims-twitter]: https://twitter.com/DimsWorlds
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[dims-discord]: https://discord.gg/Z5CAVmNE57
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[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg
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## Learning Material Updates
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### [Making a turn-based multiplayer game in Rust][tbs-tutrial-1]

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