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Add "Applying 5 million pixel updates per second with Rust & wgpu" (#1342)
Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
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content/news/044/index.md

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@@ -407,6 +407,23 @@ _Discussions: [YouTube](https://www.youtube.com/watch?v=3OHaEVHahIg), [Mastodon]
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[Using the Depth Prepass in Bevy 0.10]: https://www.youtube.com/watch?v=3OHaEVHahIg
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[@chrisbiscardi]: https://hachyderm.io/@chrisbiscardi
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### [Applying 5 million pixel updates per second with Rust & wgpu](https://maxisom.me/posts/applying-5-million-pixel-updates-per-second)
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![a render near the final state of /r/place](./r_place_render.jpg)
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[@codetheweb] published an [article][code_the_web_article] that explores the
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basics of `wgpu` by optimizing a program that replays [/r/place]. By the end,
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CPU usage is around 18-25% while applying an average of 5m pixel updates per
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second at 10,000x playback speed.
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/11o9he6/rendering_5_million_pixel_updates_per_second_with/),
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[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/11odm3k/rendering_5_million_pixel_updates_per_second_with/)_
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[@codetheweb]: https://github.com/codetheweb
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[code_the_web_article]: https://maxisom.me/posts/applying-5-million-pixel-updates-per-second
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[/r/place]: https://www.reddit.com/r/place/
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## Tooling Updates
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### Tiger

content/news/044/r_place_render.jpg

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