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Added Veloren content for June
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content/news/023/index.md

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@@ -22,12 +22,11 @@ Want something mentioned in the next newsletter?
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[Send us a pull request][pr].
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Feel free to send PRs about your own projects!
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[Rust]: https://rust-lang.org
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[rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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[pr]: https://github.com/rust-gamedev/rust-gamedev.github.io
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[coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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[Rust]: https://rust-lang.org
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[rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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- [Game Updates](#game-updates)
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![Egregoria in 3D](egregoria.jpg)
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[Egregoria] ([GitHub][Egregoria], [Discord][egregoria-discord])
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[Egregoria] ([GitHub][egregoria], [Discord][egregoria-discord])
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by [@Uriopass]
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is a simulation oriented city builder that tries
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to replicate modern society as well as possible.
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along with an architectural overview of the project can be read in the
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[9th devlog][egregoria-blog-post].
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[Egregoria]: https://github.com/Uriopass/Egregoria
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[@Uriopass]: https://github.com/Uriopass
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[egregoria]: https://github.com/Uriopass/Egregoria
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[@uriopass]: https://github.com/Uriopass
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[egregoria-blog-post]: https://douady.paris/blog/egregoria_9.html
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[egregoria-discord]: https://discord.gg/CAaZhUJ
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[highway-screenshot]: http://douady.paris/blog/img/blog_9/interchange.jpg
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[Discord](https://discord.gg/YD2V7XsBQZ),
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[Forum](https://discourse.opencombat.bux.fr/))
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is a real time tactical game directly inspired from
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[Close Combat Series](https://en.wikipedia.org/wiki/Close_Combat_(series)).
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[Close Combat Series](<https://en.wikipedia.org/wiki/Close_Combat_(series)>).
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The player takes control of soldier units and orders them to win the battles
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from a top down 2D view.
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allowing users to connect and get immersed in the worlds offered by text based
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online multi user dungeons known as muds.
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The project was birthed in April of 2020 and has come a long way since. It now
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The project was birthed in April of 2020 and has come a long way since. It now
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offers granular scripting access using [lua][lua], plugin handling, built in
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text-to-speech (via [Speech dispatcher][speechd]), split view scrolling, modern
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telnet protocols and TLS connections to name a few.
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upscaling technique for faithful pixel art rendering, and implementing an
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outline shader in the Bevy render pipeline.
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[Themengi]: https://vgel.me/themengi
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[themengi]: https://vgel.me/themengi
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[themengi-discord]: https://discord.gg/GpparbnXPC
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[themengi-twitter]: https://twitter.com/voooooogel
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[themengi-video]: https://youtube.com/watch?v=gtIphiK7tMs
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### [Veloren][veloren]
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![Cave run](veloren.png) _Turns out the cave wasn't empty_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In June, Veloren released 0.10. During the release party, some of the developers
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joined a voice call to stream the game and answer some questions about
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development. You can watch that stream [here][veloren-stream]. A lot of metrics
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were recorded during the launch, and you can read about them in [blog
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#124][veloren-124]. At peak, 118 players were playing at the same time during
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the launch.
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The plugins system recieved a tutorial about how to get started. Caves were
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overhauled with lots of new content. Veloren has officially moved fully over to
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wgpu, which you can read all about in [blog #125][veloren-125]. Work has been
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done on hot reloading for easier access of assets in game. Lots of new models
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were added to the game, and bosses in dungeons are being overhauled with more
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skills to diversify combat.
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June's full weekly devlogs: "This Week In Veloren...":
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[#123][veloren-123],
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[#124][veloren-124],
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[#125][veloren-125],
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[#126][veloren-126].
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[veloren]: https://veloren.net
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[veloren-stream]: https://www.youtube.com/watch?v=NMvEhymkqUw
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[veloren-123]: https://veloren.net/devblog-123
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[veloren-124]: https://veloren.net/devblog-124
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[veloren-125]: https://veloren.net/devblog-125
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[veloren-126]: https://veloren.net/devblog-126
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## Engine Updates
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## Learning Material Updates
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[repository](https://github.com/basstabs/2d-line-of-sight) contains benchmarks
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and a sample application written in [ggez](https://crates.io/crates/ggez).
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_Discussions: [/r/rust_gamedev](
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https://www.reddit.com/r/rust\_gamedev/comments/nx79kq/)_
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_Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nx79kq/)_
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[lineofsight]: https://basstabs.github.io/2d-line-of-sight/
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[@basstabs]: https://github.com/basstabs
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projects. Pure Rust Vulkan allocators with support for erupt have been released.
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[erupt]: https://gitlab.com/Friz64/erupt
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[@Friz64]: https://blog.friz64.de/about
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[@friz64]: https://blog.friz64.de/about
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### [wgpu] family re-union
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[wgpu-rs]: https://github.com/gfx-rs/wgpu-rs
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[gfx-hal]: https://github.com/gfx-rs/gfx
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[wgpu-0.9]: https://crates.io/crates/wgpu/0.9.0
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[Family reunion]: https://github.com/gfx-rs/wgpu/milestone/9?closed=1
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[family reunion]: https://github.com/gfx-rs/wgpu/milestone/9?closed=1
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## Popular Workgroup Issues in Github
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<!-- Bonus section to make the newsletter more interesting
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and highlight events from the past. -->
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------
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---
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That's all news for today, thanks for reading!
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content/news/023/veloren.png

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