@@ -22,12 +22,11 @@ Want something mentioned in the next newsletter?
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[ Send us a pull request] [ pr ] .
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Feel free to send PRs about your own projects!
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- [ Rust ] : https://rust-lang.org
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+ [ rust ] : https://rust-lang.org
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[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
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[ pr ] : https://github.com/rust-gamedev/rust-gamedev.github.io
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[ coordination ] : https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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-
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- [ Rust ] : https://rust-lang.org
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+ [ rust ] : https://rust-lang.org
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[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
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- [ Game Updates] ( #game-updates )
@@ -68,7 +67,7 @@ If needed, a section can be split into subsections with a "------" delimiter.
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![ Egregoria in 3D] ( egregoria.jpg )
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- [ Egregoria] ([ GitHub] [ Egregoria ] , [ Discord] [ egregoria-discord ] )
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+ [ Egregoria] ([ GitHub] [ egregoria ] , [ Discord] [ egregoria-discord ] )
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by [ @Uriopass ]
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is a simulation oriented city builder that tries
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to replicate modern society as well as possible.
@@ -83,8 +82,8 @@ Some technical details around the renderer with more screenshots,
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along with an architectural overview of the project can be read in the
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[ 9th devlog] [ egregoria-blog-post ] .
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- [ Egregoria ] : https://github.com/Uriopass/Egregoria
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- [ @Uriopass ] : https://github.com/Uriopass
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+ [ egregoria ] : https://github.com/Uriopass/Egregoria
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+ [ @uriopass ] : https://github.com/Uriopass
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[ egregoria-blog-post ] : https://douady.paris/blog/egregoria_9.html
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[ egregoria-discord ] : https://discord.gg/CAaZhUJ
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[ highway-screenshot ] : http://douady.paris/blog/img/blog_9/interchange.jpg
@@ -98,7 +97,7 @@ along with an architectural overview of the project can be read in the
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[ Discord] ( https://discord.gg/YD2V7XsBQZ ) ,
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[ Forum] ( https://discourse.opencombat.bux.fr/ ) )
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is a real time tactical game directly inspired from
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- [ Close Combat Series] ( https://en.wikipedia.org/wiki/Close_Combat_(series) ) .
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+ [ Close Combat Series] ( < https://en.wikipedia.org/wiki/Close_Combat_(series) > ) .
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The player takes control of soldier units and orders them to win the battles
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from a top down 2D view.
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@@ -119,7 +118,7 @@ for the terminal inspired by [tintin++][tintin] and [tinyfugue][tinyfugue]
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allowing users to connect and get immersed in the worlds offered by text based
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online multi user dungeons known as muds.
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- The project was birthed in April of 2020 and has come a long way since. It now
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+ The project was birthed in April of 2020 and has come a long way since. It now
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offers granular scripting access using [ lua] [ lua ] , plugin handling, built in
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text-to-speech (via [ Speech dispatcher] [ speechd ] ), split view scrolling, modern
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telnet protocols and TLS connections to name a few.
@@ -175,11 +174,45 @@ Head-Driven Phrase Structure Grammar, the choice to use Bevy, a texture
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upscaling technique for faithful pixel art rendering, and implementing an
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outline shader in the Bevy render pipeline.
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- [ Themengi ] : https://vgel.me/themengi
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+ [ themengi ] : https://vgel.me/themengi
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[ themengi-discord ] : https://discord.gg/GpparbnXPC
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[ themengi-twitter ] : https://twitter.com/voooooogel
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[ themengi-video ] : https://youtube.com/watch?v=gtIphiK7tMs
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+ ### [ Veloren] [ veloren ]
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+ ![ Cave run] ( veloren.png ) _ Turns out the cave wasn't empty_
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+
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+ In June, Veloren released 0.10. During the release party, some of the developers
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+ joined a voice call to stream the game and answer some questions about
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+ development. You can watch that stream [ here] [ veloren-stream ] . A lot of metrics
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+ were recorded during the launch, and you can read about them in [ blog
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+ #124 ] [ veloren-124 ] . At peak, 118 players were playing at the same time during
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+ the launch.
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+
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+ The plugins system recieved a tutorial about how to get started. Caves were
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+ overhauled with lots of new content. Veloren has officially moved fully over to
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+ wgpu, which you can read all about in [ blog #125 ] [ veloren-125 ] . Work has been
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+ done on hot reloading for easier access of assets in game. Lots of new models
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+ were added to the game, and bosses in dungeons are being overhauled with more
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+ skills to diversify combat.
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+
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+ June's full weekly devlogs: "This Week In Veloren...":
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+ [ #123 ] [ veloren-123 ] ,
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+ [ #124 ] [ veloren-124 ] ,
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+ [ #125 ] [ veloren-125 ] ,
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+ [ #126 ] [ veloren-126 ] .
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+
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+ [ veloren ] : https://veloren.net
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+ [ veloren-stream ] : https://www.youtube.com/watch?v=NMvEhymkqUw
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+ [ veloren-123 ] : https://veloren.net/devblog-123
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+ [ veloren-124 ] : https://veloren.net/devblog-124
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+ [ veloren-125 ] : https://veloren.net/devblog-125
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+ [ veloren-126 ] : https://veloren.net/devblog-126
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+
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## Engine Updates
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## Learning Material Updates
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[ repository] ( https://github.com/basstabs/2d-line-of-sight ) contains benchmarks
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and a sample application written in [ ggez] ( https://crates.io/crates/ggez ) .
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- _ Discussions: [ /r/rust_gamedev] (
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- https://www.reddit.com/r/rust\_gamedev/comments/nx79kq/ )_
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+ _ Discussions: [ /r/rust_gamedev] ( https://www.reddit.com/r/rust_gamedev/comments/nx79kq/ ) _
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[ lineofsight ] : https://basstabs.github.io/2d-line-of-sight/
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[ @basstabs ] : https://github.com/basstabs
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projects. Pure Rust Vulkan allocators with support for erupt have been released.
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[ erupt ] : https://gitlab.com/Friz64/erupt
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- [ @Friz64 ] : https://blog.friz64.de/about
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+ [ @friz64 ] : https://blog.friz64.de/about
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### [ wgpu] family re-union
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@@ -252,7 +284,7 @@ This includes automatic testing using software adapters on CI.
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[ wgpu-rs ] : https://github.com/gfx-rs/wgpu-rs
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[ gfx-hal ] : https://github.com/gfx-rs/gfx
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[ wgpu-0.9 ] : https://crates.io/crates/wgpu/0.9.0
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- [ Family reunion] : https://github.com/gfx-rs/wgpu/milestone/9?closed=1
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+ [ family reunion] : https://github.com/gfx-rs/wgpu/milestone/9?closed=1
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## Popular Workgroup Issues in Github
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@@ -280,7 +312,7 @@ or [join the next meeting][join].
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<!-- Bonus section to make the newsletter more interesting
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and highlight events from the past. -->
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- ------
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+ ---
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That's all news for today, thanks for reading!
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