@@ -177,8 +177,7 @@ This month an alpha version was published on itch: [check it out here][colony-it
177177### [ Veloren] [ veloren ]
178178
179179![ Rolling mountain landscape] ( veloren1.png )
180-
181- ^ _ Rolling mountain landscape_
180+ _ Rolling mountain landscape_
182181
183182[ Veloren] [ veloren ] is an open world, open-source voxel RPG
184183inspired by Dwarf Fortress and Cube World.
@@ -215,8 +214,7 @@ Here is the February changelog:
215214```
216215
217216[ ![ veloren development] ( veloren3.gif )] ( https://youtube.com/watch?v=1ldHQfxCT24 )
218-
219- ^ _ 1 year of Veloren development. Click for the full video!_
217+ _ 1 year of Veloren development. Click for the full video!_
220218
221219You can read more about some specific topics:
222220
@@ -245,8 +243,7 @@ February's full weekly devlogs: "This Week In Veloren...":
245243### [ Oxidator] [ oxidator ]
246244
247245[ ![ Gameplay demo: two giant tank armies clashing] ( oxidator-play.gif )] [ oxidator-video-play ]
248-
249- ^ _ gameplay demo (35000 units)_
246+ _ gameplay demo (35000 units)_
250247
251248[ Oxidator] [ oxidator ] by [ @Ruddle ] is a real-time strategy game/engine
252249written with Rust and WebGPU.
@@ -273,12 +270,10 @@ Some of the current features:
273270 (speed, turn rate, health, etc);
274271
275272[ ![ Unit editor demo: move agent's parts] ( oxidator-unit-editor.gif )] [ oxidator-video-unit-editor ]
276-
277- ^ _ Demo of the unit editor_
273+ _ Demo of the unit editor_
278274
279275[ ![ Map editor demo: use pencil tool to instantly create a lake and mountains] ( oxidator-map-editor.gif )] [ oxidator-video-map-editor ]
280-
281- ^ _ Demo of the map editor_
276+ _ Demo of the map editor_
282277
283278[ oxidator ] : https://github.com/Ruddle/oxidator
284279[ @Ruddle ] : https://github.com/Ruddle
@@ -490,8 +485,7 @@ Tetra itself also received two small updates recently:
490485### [ Akigi] [ akigi ]
491486
492487![ High detail terrain chunk with PRR] ( akigi.png )
493-
494- ^ _ Sampling a heightmap in the vertex shader and also computing the normal,
488+ _ Sampling a heightmap in the vertex shader and also computing the normal,
495489tangent and bitangent vectors in the vertex shader._
496490
497491[ Akigi] [ akigi ] is a multiplayer online world where most believe that humans are inferior.
@@ -596,8 +590,7 @@ Check them out in the [latest winter devlog][grumpy_visitors].
596590### [ Make China Great Again] [ china-great ]
597591
598592![ cities, planes and keys] ( china.png )
599-
600- ^ _ Turn back planes to the port, by clicking right keys to the virus beat._
593+ _ Turn back planes to the port, by clicking right keys to the virus beat._
601594
602595[ Make China Great Again] [ china-great ] ([ source] [ china-great-src ] )
603596by [ @PsichiX ] is a GlobalGameJam game written using [ Oxygengine] .
@@ -640,8 +633,7 @@ dependency updates, bugfixes and performance optimizations.
640633### [ Recall Singularity: February Progress] [ recall-s-feb ]
641634
642635![ Harvesting and refining some Gold] ( recall-singularity.png )
643-
644- ^ _ Harvesting and refining some Gold._
636+ _ Harvesting and refining some Gold._
645637
646638[ Tom Leys] is working on a "The Recall Singularity" game
647639about designing autonomous factory ships and stations.
@@ -913,8 +905,7 @@ A showcase game is [being developed](https://github.com/lcnr/akari) with crow.
913905### miniquad: [ "Rust 2D Engine 2020 Roadmap"] [ fedor-road ]
914906
915907![ mainloop async/await experiment in macroquad] ( miniquad-sample.png )
916-
917- ^ _ mainloop async/await experiment in macroquad_
908+ _ mainloop async/await experiment in macroquad_
918909
919910[ miniquad] by [ @fedor_games] is a safe cross-platform rendering library
920911focused on portability and low-end platforms support.
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