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-[#90: Rust on Consoles](https://github.com/rust-gamedev/wg/issues/90)
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## Other News
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<!-- One-liners for plan items that haven't got their own sections. -->
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- Other library updates
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-[big-brain](https://github.com/zkat/big-brain) released [version 0.14](https://github.com/zkat/big-brain/releases/tag/v0.14.0)
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of its Utility AI library, with fixes and lots more observability improvements.
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- Other game updates:
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-[Disk-0 Madness] is a bullet hell game, written in Rust for the WASM-4
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fantasy console.
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-[Combine and Conquer] released version 0.1, moving into early access.
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-[bevy-rapier-car-sim] is a 3D car simulation in Rust.
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-[PongRust] is an 'unbeatable' Pong game.
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-[My Roguelite] is a browser-based 3D roguelite.
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-[Life Code] is an ecosystem simulation game.
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-[Klod] released a retrospective post about their Katamari-inspired platformer.
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- Other engine updates:
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-[Rustacean Station] interviewed the developer of the Fyrox engine.
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-[The Fyrox Book] added a new chapter on property inheritance.
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-[Bevy's scheduling overhaul RFC] was merged.
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- Other learning material updates:
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-[LogRocket] posted about Bevy's ECS API.
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-[Wade Zimmerman] wrote about their native iOS game dev journey with Rust.
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-[Rust and Tell] featured a talk on hot reloading.
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-[Bevy Basics] continued their series of beginner Bevy tutorials.
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-[Yishn] coded an Astroids clone with Bevy.
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- Other library updates:
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-[big-brain] released version 0.14 of its Utility AI library, with fixes and
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lots more observability improvements.
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-[egui_dock] adds docking support to egui.
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-[Valence] is a framework for building Minecraft servers in Rust.
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-[Luminance] is a type-safe graphics framework, which is currently undergoing
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a major rewrite.
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-[Bevy ECSS] is a library for integrating a subset of CSS with Bevy's ECS system.
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-[dtm] is a fast encoder/decoder for the DTM image format.
<!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
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useful information -->
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- /r/rust_gamedev
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-["Should I use an existing physics engine or implement it myself?"](https://reddit.com/r/rust_gamedev/comments/x8if87/rubber_duck_question_should_i_use_an_existing)
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-["Ecs fundamentally at odds with borrow checker?"](https://reddit.com/r/rust_gamedev/comments/xajcgd/ecs_fundamentally_at_odds_with_borrow_checker)
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-["Best Engine for Choice-Driven, Semi-Free-Roam, 2D Gamedev"](https://reddit.com/r/rust_gamedev/comments/xc0fes/best_engine_for_choicedriven_semifreeroam_2d)
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-["Turn-based game - architecture feedback/opinons"](https://reddit.com/r/rust_gamedev/comments/xe1d6p/turnbased_game_architecture_feedbackopinons)
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## Requests for Contribution
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## Jobs
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<!-- An optional section for new jobs related to Rust gamedev -->
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-['Are We Game Yet?' wants to know about projects/games/resources that
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aren't listed yet][awgy].
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-[Graphite is looking for contributors][graphite-contribute] to help build the
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