@@ -53,6 +53,44 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Library & Tooling Updates
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+ ### [ Quest Engine Part 2: Deploying a Rust App On Android] [ quest-part-2 ]
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+ ![ Oculus Quest] ( ./quest.jpg )
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+ The [ second part] [ quest-part-2 ] of Nikita Krupitskas'
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+ [ blog series] [ quest-part-1 ] on developing a game engine for the Oculus Quest
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+ has been posted.
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+ This part of the series describes how a simple Rust project can be built
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+ for Android - useful even if you're not targeting the Oculus hardware!
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+ [ quest-part-1 ] : https://krupitskas.github.io/posts/quest-dev-part-1/
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+ [ quest-part-2 ] : https://krupitskas.github.io/posts/quest-dev-part-2/
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+ ### [ const-tweaker]
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+ ![ const-tweaker UI] ( ./const-tweaker.gif )
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+ Thomas Versteeg has released a new crate called ` const-tweaker ` , which provides
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+ a web UI that can be used to tweak ` const ` variables in a running application.
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+ This can be used as a simpler alternative to embedded scripting languages or
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+ hot-reloading in your games.
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+ _ Discussions: [ /r/rust] ( https://www.reddit.com/r/rust_gamedev/comments/fl7593/announcing_consttweaker_change_your_constants/ ) _
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+ [ const-tweaker ] : https://github.com/tversteeg/const-tweaker
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+ ### [ assets_manager]
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+ a1phyr has created a crate called ` assets_manager ` , which provides a convienient way
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+ to load and cache external resources. It abstracts over the filesystem logic, and
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+ provides a variety of built-in loaders for common Serde formats (e.g. TOML, JSON).
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+ Hot-reloading support is also planned in the future.
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+ _ Discussions: [ /r/rust] ( https://www.reddit.com/r/rust_gamedev/comments/foywc6/announcing_assets_manager_conveniently_load_store/ ) _
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+ [ assets_manager ] : https://github.com/a1phyr/assets_manager
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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