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Newsletter 8: Add Quest Engine, const-tweaker and assets_manager (#90)
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content/posts/newsletter-008/index.md

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@@ -53,6 +53,44 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Library & Tooling Updates
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### [Quest Engine Part 2: Deploying a Rust App On Android][quest-part-2]
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![Oculus Quest](./quest.jpg)
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The [second part][quest-part-2] of Nikita Krupitskas'
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[blog series][quest-part-1] on developing a game engine for the Oculus Quest
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has been posted.
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This part of the series describes how a simple Rust project can be built
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for Android - useful even if you're not targeting the Oculus hardware!
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[quest-part-1]: https://krupitskas.github.io/posts/quest-dev-part-1/
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[quest-part-2]: https://krupitskas.github.io/posts/quest-dev-part-2/
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### [const-tweaker]
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![const-tweaker UI](./const-tweaker.gif)
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Thomas Versteeg has released a new crate called `const-tweaker`, which provides
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a web UI that can be used to tweak `const` variables in a running application.
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This can be used as a simpler alternative to embedded scripting languages or
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hot-reloading in your games.
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_Discussions: [/r/rust](https://www.reddit.com/r/rust_gamedev/comments/fl7593/announcing_consttweaker_change_your_constants/)_
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[const-tweaker]: https://github.com/tversteeg/const-tweaker
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### [assets_manager]
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a1phyr has created a crate called `assets_manager`, which provides a convienient way
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to load and cache external resources. It abstracts over the filesystem logic, and
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provides a variety of built-in loaders for common Serde formats (e.g. TOML, JSON).
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Hot-reloading support is also planned in the future.
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_Discussions: [/r/rust](https://www.reddit.com/r/rust_gamedev/comments/foywc6/announcing_assets_manager_conveniently_load_store/)_
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[assets_manager]: https://github.com/a1phyr/assets_manager
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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