@@ -26,7 +26,6 @@ Feel free to send PRs about your own projects!
26
26
[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
27
27
[ pr ] : https://github.com/rust-gamedev/rust-gamedev.github.io
28
28
[ coordination ] : https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
29
-
30
29
[ Rust ] : https://rust-lang.org
31
30
[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
32
31
@@ -63,6 +62,62 @@ If needed, a section can be split into subsections with a "------" delimiter.
63
62
64
63
## Game Updates
65
64
65
+ ### [ Veloren] [ veloren ]
66
+
67
+ ![ Landscape] ( veloren_fly.jpg )
68
+ _ Endless mountains to explore_
69
+
70
+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
71
+ Fortress and Cube World.
72
+
73
+ In November, Veloren released 0.8! This is the largest version yet, with over
74
+ 50k lines of code added. GamingOnLinux wrote [ an
75
+ article] [ veloren-gamingonlinux-article ] about the release. You can see the [ full
76
+ changelog here] [ veloren-0.8-changelog ] . Veloren also spoke at MiniDebConf #2 ,
77
+ you can watch [ the recording here] [ veloren-minidebconf-talk ] . In November, many
78
+ improvements were made to the UI, with map and buff updates. During the 0.8 code
79
+ freeze, many networking and combat bugs were fixed. The Veloren 0.8 release
80
+ party took place on the 28th and saw a peak of 112 players online, doubling the
81
+ previous record.
82
+
83
+ [ ![ Youtube preview img] ( veloren-gameplay-video.gif )] [ veloren-0.8-gameplay ]
84
+ _ 0.8 gameplay video_
85
+
86
+ You can read more about specific topics from November:
87
+
88
+ - [ First Time Contributing] ( https://veloren.net/devblog-92#first-time-contributing-by-ubruntu )
89
+ - [ Community Spotlight] ( https://veloren.net/devblog-92#community-spotlight-kalculate )
90
+ - [ Performance Analysis] ( https://veloren.net/devblog-93#performance-analysis-with-xmac94x )
91
+ - [ 0.8 Release Schedule] ( https://veloren.net/devblog-94#0-8-release-schedule )
92
+ - [ Veloren Trailer Competition] ( https://veloren.net/devblog-94#veloren-screenshot-trailer-competition )
93
+ - [ Chest of Goodies] ( https://veloren.net/devblog-94#chest-of-goodies-by-zesterer )
94
+ - [ Iced Transition] ( https://veloren.net/devblog-94#iced-transition-by-imbris )
95
+ - [ Particle Improvements] ( https://veloren.net/devblog-95#particle-improvements-by-timo )
96
+ - [ Animal Attacks and AI] ( https://veloren.net/devblog-95#animal-attacks-and-ai-by-slipped-and-james )
97
+ - [ Veloren 0.8 Launch] ( https://veloren.net/devblog-96#veloren-0-8-launch )
98
+ - [ What People Are Saying About The Launch] ( https://veloren.net/devblog-96#what-people-are-saying-about-the-launch )
99
+ - [ Idea Drop] ( https://veloren.net/devblog-96#idea-drop-by-u-o11c )
100
+
101
+ November's full weekly devlogs: "This Week In Veloren...":
102
+ [ #92 ] ( https://veloren.net/devblog-92/ ) ,
103
+ [ #93 ] ( https://veloren.net/devblog-93/ ) ,
104
+ [ #94 ] ( https://veloren.net/devblog-94/ ) ,
105
+ [ #95 ] ( https://veloren.net/devblog-95/ ) ,
106
+ [ #96 ] ( https://veloren.net/devblog-96/ ) ,
107
+
108
+ In December, work will begin on 0.9. There are some discussions about larger
109
+ refactors in the codebase. Many new developers have joined and are getting up to
110
+ speed on contributing. Veloren will also reach its 100th blog post!
111
+
112
+ ![ Healing sceptre] ( veloren_adventure.jpg )
113
+ _ The start of an adventure_
114
+
115
+ [ veloren ] : https://veloren.net
116
+ [ veloren-0.8-changelog ] : https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
117
+ [ veloren-minidebconf-talk ] : https://www.youtube.com/watch?v=76FPpOnshNw
118
+ [ veloren-gamingonlinux-article ] : https://www.gamingonlinux.com/2020/11/inspired-by-the-likes-of-cube-world-open-source-rpg-veloren-has-the-biggest-update-yet
119
+ [ veloren-0.8-gameplay ] : https://www.youtube.com/watch?v=TMYfrdiEJw4
120
+
66
121
## Learning Material Updates
67
122
68
123
## Library & Tooling Updates
0 commit comments