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[ rust-nonogram ] : https://github.com/henryksloan/rust-nonogram
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+ ### [ Terrain Generator] [ terrain-generator ]
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+ ![ A screenshot looking down on mountainous terrain and an ocean] ( terrain_generator.jpg )
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+ "Terrain Generator" is a website made by [ @kettlecorn ] [ kettlecorn_twitter ] that
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+ generates procedural island landscapes. It uses WebAssembly SIMD and multithreading
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+ via WebWorkers to speed up generation.
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+ The terrain is generated with multi-octave simplex noise using the new
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+ simplex-noise crate [ ` clatter ` ] [ clatter ] .
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+ Terrain Generator's code is open-sourced on [ GitHub] [ terrain-generator-github ] .
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+ [ terrain-generator ] : https://ianjk.com/terrain_generator/
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+ [ kettlecorn_twitter ] : https://twitter.com/kettlecorn
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+ [ clatter ] : https://ianjk.com/terrain_generator/
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+ [ terrain-generator-github ] : https://github.com/kettle11/open_world_game
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## Engine Updates
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### [ godot-rust] ( https://github.com/godot-rust/godot-rust )
@@ -408,6 +426,20 @@ series.
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## Tooling Updates
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+ ### [ Bloom3D] [ bloom3d ]
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+ ![ A screenshot of Bloom3D's interface and a simple low-polygon building.] ( bloom3d.jpg )
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+ [ Bloom3D] [ bloom3d ] is an extremely minimalist in-browser 3D modeling tool made
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+ by [ @kettlecorn ] ( kettlecorn_twitter )
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+ that released earlier this month.
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+ Bloom3D is built completely with Rust from user-interface to core algorithms.
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+ The game engine and many of the libraries powering Bloom3D are open-sourced on [ GitHub] [ koi ] .
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+ [ bloom3d ] : https://bloom3d.com
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+ [ koi ] : https://github.com/kettle11/koi
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## Library Updates
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### [ bevy_match3]
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