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dbghelp.rs
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dbghelp.rs
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//! A module to assist in managing dbghelp bindings on Windows
//!
//! Backtraces on Windows (at least for MSVC) are largely powered through
//! `dbghelp.dll` and the various functions that it contains. These functions
//! are currently loaded *dynamically* rather than linking to `dbghelp.dll`
//! statically. This is currently done by the standard library (and is in theory
//! required there), but is an effort to help reduce the static dll dependencies
//! of a library since backtraces are typically pretty optional. That being
//! said, `dbghelp.dll` almost always successfully loads on Windows.
//!
//! Note though that since we're loading all this support dynamically we can't
//! actually use the raw definitions in `winapi`, but rather we need to define
//! the function pointer types ourselves and use that. We don't really want to
//! be in the business of duplicating winapi, so we have a Cargo feature
//! `verify-winapi` which asserts that all bindings match those in winapi and
//! this feature is enabled on CI.
//!
//! Finally, you'll note here that the dll for `dbghelp.dll` is never unloaded,
//! and that's currently intentional. The thinking is that we can globally cache
//! it and use it between calls to the API, avoiding expensive loads/unloads. If
//! this is a problem for leak detectors or something like that we can cross the
//! bridge when we get there.
#![allow(non_snake_case)]
use alloc::vec::Vec;
use super::windows::*;
use core::mem;
use core::ptr;
use core::slice;
// Work around `SymGetOptions` and `SymSetOptions` not being present in winapi
// itself. Otherwise this is only used when we're double-checking types against
// winapi.
#[cfg(feature = "verify-winapi")]
mod dbghelp {
use crate::windows::*;
pub use winapi::um::dbghelp::{
StackWalk64, StackWalkEx, SymFromAddrW, SymFunctionTableAccess64, SymGetLineFromAddrW64,
SymGetModuleBase64, SymGetOptions, SymInitializeW, SymSetOptions,
};
extern "system" {
// Not defined in winapi yet
pub fn SymFromInlineContextW(
hProcess: HANDLE,
Address: DWORD64,
InlineContext: ULONG,
Displacement: PDWORD64,
Symbol: PSYMBOL_INFOW,
) -> BOOL;
pub fn SymGetLineFromInlineContextW(
hProcess: HANDLE,
dwAddr: DWORD64,
InlineContext: ULONG,
qwModuleBaseAddress: DWORD64,
pdwDisplacement: PDWORD,
Line: PIMAGEHLP_LINEW64,
) -> BOOL;
pub fn SymAddrIncludeInlineTrace(hProcess: HANDLE, Address: DWORD64) -> DWORD;
pub fn SymQueryInlineTrace(
hProcess: HANDLE,
StartAddress: DWORD64,
StartContext: DWORD,
StartRetAddress: DWORD64,
CurAddress: DWORD64,
CurContext: LPDWORD,
CurFrameIndex: LPDWORD,
) -> BOOL;
pub fn SymGetSearchPathW(
hprocess: HANDLE,
searchpatha: PWSTR,
searchpathlength: DWORD,
) -> BOOL;
pub fn SymSetSearchPathW(hprocess: HANDLE, searchpatha: PCWSTR) -> BOOL;
pub fn EnumerateLoadedModulesW64(
hprocess: HANDLE,
enumloadedmodulescallback: PENUMLOADED_MODULES_CALLBACKW64,
usercontext: PVOID,
) -> BOOL;
}
pub fn assert_equal_types<T>(a: T, _b: T) -> T {
a
}
}
// This macro is used to define a `Dbghelp` structure which internally contains
// all the function pointers that we might load.
macro_rules! dbghelp {
(extern "system" {
$(fn $name:ident($($arg:ident: $argty:ty),*) -> $ret: ty;)*
}) => (
pub struct Dbghelp {
/// The loaded DLL for `dbghelp.dll`
dll: HMODULE,
// Each function pointer for each function we might use
$($name: usize,)*
}
static mut DBGHELP: Dbghelp = Dbghelp {
// Initially we haven't loaded the DLL
dll: ptr::null_mut(),
// Initially all functions are set to zero to say they need to be
// dynamically loaded.
$($name: 0,)*
};
// Convenience typedef for each function type.
$(pub type $name = unsafe extern "system" fn($($argty),*) -> $ret;)*
impl Dbghelp {
/// Attempts to open `dbghelp.dll`. Returns success if it works or
/// error if `LoadLibraryW` fails.
///
/// Panics if library is already loaded.
fn ensure_open(&mut self) -> Result<(), ()> {
if !self.dll.is_null() {
return Ok(())
}
let lib = b"dbghelp.dll\0";
unsafe {
self.dll = LoadLibraryA(lib.as_ptr().cast::<i8>());
if self.dll.is_null() {
Err(())
} else {
Ok(())
}
}
}
// Function for each method we'd like to use. When called it will
// either read the cached function pointer or load it and return the
// loaded value. Loads are asserted to succeed.
$(pub fn $name(&mut self) -> Option<$name> {
unsafe {
if self.$name == 0 {
let name = concat!(stringify!($name), "\0");
self.$name = self.symbol(name.as_bytes())?;
}
let ret = mem::transmute::<usize, $name>(self.$name);
#[cfg(feature = "verify-winapi")]
dbghelp::assert_equal_types(ret, dbghelp::$name);
Some(ret)
}
})*
fn symbol(&self, symbol: &[u8]) -> Option<usize> {
unsafe {
match GetProcAddress(self.dll, symbol.as_ptr().cast()) as usize {
0 => None,
n => Some(n),
}
}
}
}
// Convenience proxy to use the cleanup locks to reference dbghelp
// functions.
#[allow(dead_code)]
impl Init {
$(pub fn $name(&self) -> $name {
unsafe {
DBGHELP.$name().unwrap()
}
})*
pub fn dbghelp(&self) -> *mut Dbghelp {
unsafe {
ptr::addr_of_mut!(DBGHELP)
}
}
}
)
}
const SYMOPT_DEFERRED_LOADS: DWORD = 0x00000004;
dbghelp! {
extern "system" {
fn SymGetOptions() -> DWORD;
fn SymSetOptions(options: DWORD) -> DWORD;
fn SymInitializeW(
handle: HANDLE,
path: PCWSTR,
invade: BOOL
) -> BOOL;
fn SymGetSearchPathW(
hprocess: HANDLE,
searchpatha: PWSTR,
searchpathlength: DWORD
) -> BOOL;
fn SymSetSearchPathW(
hprocess: HANDLE,
searchpatha: PCWSTR
) -> BOOL;
fn EnumerateLoadedModulesW64(
hprocess: HANDLE,
enumloadedmodulescallback: PENUMLOADED_MODULES_CALLBACKW64,
usercontext: PVOID
) -> BOOL;
fn StackWalk64(
MachineType: DWORD,
hProcess: HANDLE,
hThread: HANDLE,
StackFrame: LPSTACKFRAME64,
ContextRecord: PVOID,
ReadMemoryRoutine: PREAD_PROCESS_MEMORY_ROUTINE64,
FunctionTableAccessRoutine: PFUNCTION_TABLE_ACCESS_ROUTINE64,
GetModuleBaseRoutine: PGET_MODULE_BASE_ROUTINE64,
TranslateAddress: PTRANSLATE_ADDRESS_ROUTINE64
) -> BOOL;
fn SymFunctionTableAccess64(
hProcess: HANDLE,
AddrBase: DWORD64
) -> PVOID;
fn SymGetModuleBase64(
hProcess: HANDLE,
AddrBase: DWORD64
) -> DWORD64;
fn StackWalkEx(
MachineType: DWORD,
hProcess: HANDLE,
hThread: HANDLE,
StackFrame: LPSTACKFRAME_EX,
ContextRecord: PVOID,
ReadMemoryRoutine: PREAD_PROCESS_MEMORY_ROUTINE64,
FunctionTableAccessRoutine: PFUNCTION_TABLE_ACCESS_ROUTINE64,
GetModuleBaseRoutine: PGET_MODULE_BASE_ROUTINE64,
TranslateAddress: PTRANSLATE_ADDRESS_ROUTINE64,
Flags: DWORD
) -> BOOL;
fn SymFromInlineContextW(
hProcess: HANDLE,
Address: DWORD64,
InlineContext: ULONG,
Displacement: PDWORD64,
Symbol: PSYMBOL_INFOW
) -> BOOL;
fn SymGetLineFromInlineContextW(
hProcess: HANDLE,
dwAddr: DWORD64,
InlineContext: ULONG,
qwModuleBaseAddress: DWORD64,
pdwDisplacement: PDWORD,
Line: PIMAGEHLP_LINEW64
) -> BOOL;
fn SymAddrIncludeInlineTrace(
hProcess: HANDLE,
Address: DWORD64
) -> DWORD;
fn SymQueryInlineTrace(
hProcess: HANDLE,
StartAddress: DWORD64,
StartContext: DWORD,
StartRetAddress: DWORD64,
CurAddress: DWORD64,
CurContext: LPDWORD,
CurFrameIndex: LPDWORD
) -> BOOL;
fn SymFromAddrW(
hProcess: HANDLE,
Address: DWORD64,
Displacement: PDWORD64,
Symbol: PSYMBOL_INFOW
) -> BOOL;
fn SymGetLineFromAddrW64(
hProcess: HANDLE,
dwAddr: DWORD64,
pdwDisplacement: PDWORD,
Line: PIMAGEHLP_LINEW64
) -> BOOL;
}
}
pub struct Init {
lock: HANDLE,
}
/// Initialize all support necessary to access `dbghelp` API functions from this
/// crate.
///
/// Note that this function is **safe**, it internally has its own
/// synchronization. Also note that it is safe to call this function multiple
/// times recursively.
pub fn init() -> Result<Init, ()> {
use core::sync::atomic::{AtomicUsize, Ordering::SeqCst};
// Helper function for generating a name that's unique to the process.
fn mutex_name() -> [u8; 33] {
let mut name: [u8; 33] = *b"Local\\RustBacktraceMutex00000000\0";
let mut id = unsafe { GetCurrentProcessId() };
// Quick and dirty no alloc u32 to hex.
let mut index = name.len() - 1;
while id > 0 {
name[index - 1] = match (id & 0xF) as u8 {
h @ 0..=9 => b'0' + h,
h => b'A' + (h - 10),
};
id >>= 4;
index -= 1;
}
name
}
unsafe {
// First thing we need to do is to synchronize this function. This can
// be called concurrently from other threads or recursively within one
// thread. Note that it's trickier than that though because what we're
// using here, `dbghelp`, *also* needs to be synchronized with all other
// callers to `dbghelp` in this process.
//
// Typically there aren't really that many calls to `dbghelp` within the
// same process and we can probably safely assume that we're the only
// ones accessing it. There is, however, one primary other user we have
// to worry about which is ironically ourselves, but in the standard
// library. The Rust standard library depends on this crate for
// backtrace support, and this crate also exists on crates.io. This
// means that if the standard library is printing a panic backtrace it
// may race with this crate coming from crates.io, causing segfaults.
//
// To help solve this synchronization problem we employ a
// Windows-specific trick here (it is, after all, a Windows-specific
// restriction about synchronization). We create a *session-local* named
// mutex to protect this call. The intention here is that the standard
// library and this crate don't have to share Rust-level APIs to
// synchronize here but can instead work behind the scenes to make sure
// they're synchronizing with one another. That way when this function
// is called through the standard library or through crates.io we can be
// sure that the same mutex is being acquired.
//
// So all of that is to say that the first thing we do here is we
// atomically create a `HANDLE` which is a named mutex on Windows. We
// synchronize a bit with other threads sharing this function
// specifically and ensure that only one handle is created per instance
// of this function. Note that the handle is never closed once it's
// stored in the global.
//
// After we've actually go the lock we simply acquire it, and our `Init`
// handle we hand out will be responsible for dropping it eventually.
static LOCK: AtomicUsize = AtomicUsize::new(0);
let mut lock = LOCK.load(SeqCst);
if lock == 0 {
let name = mutex_name();
lock = CreateMutexA(ptr::null_mut(), 0, name.as_ptr().cast::<i8>()) as usize;
if lock == 0 {
return Err(());
}
if let Err(other) = LOCK.compare_exchange(0, lock, SeqCst, SeqCst) {
debug_assert!(other != 0);
CloseHandle(lock as HANDLE);
lock = other;
}
}
debug_assert!(lock != 0);
let lock = lock as HANDLE;
let r = WaitForSingleObjectEx(lock, INFINITE, FALSE);
debug_assert_eq!(r, 0);
let ret = Init { lock };
// Ok, phew! Now that we're all safely synchronized, let's actually
// start processing everything. First up we need to ensure that
// `dbghelp.dll` is actually loaded in this process. We do this
// dynamically to avoid a static dependency. This has historically been
// done to work around weird linking issues and is intended at making
// binaries a bit more portable since this is largely just a debugging
// utility.
//
// Once we've opened `dbghelp.dll` we need to call some initialization
// functions in it, and that's detailed more below. We only do this
// once, though, so we've got a global boolean indicating whether we're
// done yet or not.
DBGHELP.ensure_open()?;
static mut INITIALIZED: bool = false;
if !INITIALIZED {
set_optional_options();
INITIALIZED = true;
}
Ok(ret)
}
}
fn set_optional_options() -> Option<()> {
unsafe {
let orig = DBGHELP.SymGetOptions()?();
// Ensure that the `SYMOPT_DEFERRED_LOADS` flag is set, because
// according to MSVC's own docs about this: "This is the fastest, most
// efficient way to use the symbol handler.", so let's do that!
DBGHELP.SymSetOptions()?(orig | SYMOPT_DEFERRED_LOADS);
// Actually initialize symbols with MSVC. Note that this can fail, but we
// ignore it. There's not a ton of prior art for this per se, but LLVM
// internally seems to ignore the return value here and one of the
// sanitizer libraries in LLVM prints a scary warning if this fails but
// basically ignores it in the long run.
//
// One case this comes up a lot for Rust is that the standard library and
// this crate on crates.io both want to compete for `SymInitializeW`. The
// standard library historically wanted to initialize then cleanup most of
// the time, but now that it's using this crate it means that someone will
// get to initialization first and the other will pick up that
// initialization.
DBGHELP.SymInitializeW()?(GetCurrentProcess(), ptr::null_mut(), TRUE);
// The default search path for dbghelp will only look in the current working
// directory and (possibly) `_NT_SYMBOL_PATH` and `_NT_ALT_SYMBOL_PATH`.
// However, we also want to look in the directory of the executable
// and each DLL that is loaded. To do this, we need to update the search path
// to include these directories.
//
// See https://learn.microsoft.com/cpp/build/reference/pdbpath for an
// example of where symbols are usually searched for.
let mut search_path_buf = Vec::new();
search_path_buf.resize(1024, 0);
// Prefill the buffer with the current search path.
if DBGHELP.SymGetSearchPathW()?(
GetCurrentProcess(),
search_path_buf.as_mut_ptr(),
search_path_buf.len() as _,
) == TRUE
{
// Trim the buffer to the actual length of the string.
let len = lstrlenW(search_path_buf.as_mut_ptr());
assert!(len >= 0);
search_path_buf.truncate(len as usize);
} else {
// If getting the search path fails, at least include the current directory.
search_path_buf.clear();
search_path_buf.push(utf16_char('.'));
search_path_buf.push(utf16_char(';'));
}
let mut search_path = SearchPath::new(search_path_buf);
// Update the search path to include the directory of the executable and each DLL.
DBGHELP.EnumerateLoadedModulesW64()?(
GetCurrentProcess(),
Some(enum_loaded_modules_callback),
((&mut search_path) as *mut SearchPath) as *mut c_void,
);
let new_search_path = search_path.finalize();
// Set the new search path.
DBGHELP.SymSetSearchPathW()?(GetCurrentProcess(), new_search_path.as_ptr());
}
Some(())
}
struct SearchPath {
search_path_utf16: Vec<u16>,
}
fn utf16_char(c: char) -> u16 {
let buf = &mut [0u16; 2];
let buf = c.encode_utf16(buf);
assert!(buf.len() == 1);
buf[0]
}
impl SearchPath {
fn new(initial_search_path: Vec<u16>) -> Self {
Self {
search_path_utf16: initial_search_path,
}
}
/// Add a path to the search path if it is not already present.
fn add(&mut self, path: &[u16]) {
let sep = utf16_char(';');
// We could deduplicate in a case-insensitive way, but case-sensitivity
// can be configured by directory on Windows, so let's not do that.
// https://learn.microsoft.com/windows/wsl/case-sensitivity
if !self
.search_path_utf16
.split(|&c| c == sep)
.any(|p| p == path)
{
if self.search_path_utf16.last() != Some(&sep) {
self.search_path_utf16.push(sep);
}
self.search_path_utf16.extend_from_slice(path);
}
}
fn finalize(mut self) -> Vec<u16> {
// Add a null terminator.
self.search_path_utf16.push(0);
self.search_path_utf16
}
}
extern "system" fn enum_loaded_modules_callback(
module_name: PCWSTR,
_: DWORD64,
_: ULONG,
user_context: PVOID,
) -> BOOL {
// `module_name` is an absolute path like `C:\path\to\module.dll`
// or `C:\path\to\module.exe`
let len: usize = unsafe { lstrlenW(module_name).try_into().unwrap() };
if len == 0 {
// This should not happen, but if it does, we can just ignore it.
return TRUE;
}
let module_name = unsafe { slice::from_raw_parts(module_name, len) };
let path_sep = utf16_char('\\');
let alt_path_sep = utf16_char('/');
let Some(end_of_directory) = module_name
.iter()
.rposition(|&c| c == path_sep || c == alt_path_sep)
else {
// `module_name` being an absolute path, it should always contain at least one
// path separator. If not, there is nothing we can do.
return TRUE;
};
let search_path = unsafe { &mut *(user_context as *mut SearchPath) };
search_path.add(&module_name[..end_of_directory]);
TRUE
}
impl Drop for Init {
fn drop(&mut self) {
unsafe {
let r = ReleaseMutex(self.lock);
debug_assert!(r != 0);
}
}
}