Rust has a way of defining constants with the const
keyword:
const N: i32 = 5;
Unlike let
bindings, you must annotate the type of a const
.
Constants live for the entire lifetime of a program. More specifically, constants in Rust have no fixed address in memory. This is because they’re effectively inlined to each place that they’re used. References to the same constant are not necessarily guaranteed to refer to the same memory address for this reason.
Rust provides a ‘global variable’ sort of facility in static items. They’re similar to constants, but static items aren’t inlined upon use. This means that there is only one instance for each value, and it’s at a fixed location in memory.
Here’s an example:
static N: i32 = 5;
Unlike let
bindings, you must annotate the type of a static
.
Statics live for the entire lifetime of a program, and therefore any
reference stored in a static has a 'static
lifetime:
static NAME: &'static str = "Steve";
The type of a static
value must be Sync
unless the static
value is
mutable.
You can introduce mutability with the mut
keyword:
static mut N: i32 = 5;
Because this is mutable, one thread could be updating N
while another is
reading it, causing memory unsafety. As such both accessing and mutating a
static mut
is unsafe
, and so must be done in an unsafe
block:
# static mut N: i32 = 5;
unsafe {
N += 1;
println!("N: {}", N);
}
Both const
and static
have requirements for giving them a value. They must
be given a value that’s a constant expression. In other words, you cannot use
the result of a function call or anything similarly complex or at runtime.
Types implementing Drop
are allowed in const
and static
definitions. Constants are inlined where they are used and are dropped
accordingly. static
values are not dropped.
Almost always, if you can choose between the two, choose const
. It’s pretty
rare that you actually want a memory location associated with your constant,
and using a const
allows for optimizations like constant propagation not only
in your crate but downstream crates.