You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Some things that probably should be in std are in core and rt, primarily because rt is the only place we put native code.
Right now uv is linked to rt, but the bindings are (rightly imo) in std. There is also some native glue code used by the uv bindings. Deflate is in core, for use by the compiler, and I think this is probably because the native deflate code is in rt.
Core and rt are merging and will be statically linked in the future and things are not organized quite right.
Some things that probably should be in std are in core and rt, primarily because rt is the only place we put native code.
Right now uv is linked to rt, but the bindings are (rightly imo) in std. There is also some native glue code used by the uv bindings. Deflate is in core, for use by the compiler, and I think this is probably because the native deflate code is in rt.
Core and rt are merging and will be statically linked in the future and things are not organized quite right.
I suggest the following:
Move core::flate to std, linking to rustrtThe text was updated successfully, but these errors were encountered: