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Since cargo new is a convenient way to start a new project, I thought it might be useful to have a cargo 3ds new as well, to try and make it even easier to get started. This definitely isn't a necessary feature, but it might be nice to have to simplify the setup.
We could probably piggyback off plain cargo new --bin (forwarding arguments), then just modifying main.rs and Cargo.toml to add the dependencies on ctru and do some basic setup of Gfx and a Console to get a hello-world going.
Same all applies for cargo init, I think. Finding the directory would be slightly trickier but probably not too bad.
The text was updated successfully, but these errors were encountered:
Since
cargo new
is a convenient way to start a new project, I thought it might be useful to have acargo 3ds new
as well, to try and make it even easier to get started. This definitely isn't a necessary feature, but it might be nice to have to simplify the setup.We could probably piggyback off plain
cargo new --bin
(forwarding arguments), then just modifyingmain.rs
andCargo.toml
to add the dependencies onctru
and do some basic setup ofGfx
and aConsole
to get a hello-world going.Same all applies for
cargo init
, I think. Finding the directory would be slightly trickier but probably not too bad.The text was updated successfully, but these errors were encountered: