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Hello, I've been trying for a couple of days to implement audio_service and just_audio in my app.
I've read all the wiki (a couple of times) and I've seen the example, I even recreated it.
Is there any (simple) example on how to start, add/remove queue (dynamically), pause and play, and add controls from multiple screens?
For example, in my app you search for a track, and once tapped it should play, you can also add it to the queue. But you can do that from multiple screens, not just one.
I only achieved playing a single track but not even with player controls from notification nor inside the app. I don't know how to reference the same player from any other screen but the one that creates it.
The text was updated successfully, but these errors were encountered:
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs, or use StackOverflow if you need help with audio_service.
Hello, I've been trying for a couple of days to implement audio_service and just_audio in my app.
I've read all the wiki (a couple of times) and I've seen the example, I even recreated it.
Is there any (simple) example on how to start, add/remove queue (dynamically), pause and play, and add controls from multiple screens?
For example, in my app you search for a track, and once tapped it should play, you can also add it to the queue. But you can do that from multiple screens, not just one.
I only achieved playing a single track but not even with player controls from notification nor inside the app. I don't know how to reference the same player from any other screen but the one that creates it.
The text was updated successfully, but these errors were encountered: