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CSEntity.h: Move reserve funcs to private
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SergeyShorokhov committed Sep 2, 2021
1 parent 5aec8aa commit 9233f85
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions regamedll/public/regamedll/API/CSEntity.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,10 @@ class CCSEntity
virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);

public:
CBaseEntity *m_pContainingEntity;

private:
#if defined(_MSC_VER)
#pragma region reserve_vfuncs_Region
#endif
Expand Down Expand Up @@ -78,9 +82,6 @@ class CCSEntity
#if defined(_MSC_VER)
#pragma endregion
#endif

public:
CBaseEntity *m_pContainingEntity;
};

class CCSDelay: public CCSEntity
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