API
: CSPlayerWeapon integration + new members and functions
#850
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m_bHasSecondaryAttack
member refactory:m_iStateSecondaryAttack
uint8_t
which has same size ofbool
but allows more values than true or false (this wont break API compatibility)CBasePlayerWeapon::HasSecondaryAttack
to correctly alter function return based onm_iStateSecondaryAttack
, which can be (0) no value / null (1) set (2) blockCBasePlayerWeapon::Spawn
that caches the return value ofCBasePlayerWeapon::HasSecondaryAttack
, as this can only be overridden when set, rather than alwaysCSPlayerWeapon
method:DefaultDeploy
DefaultReload
DefaultShotgunReload
KickBack
SendWeaponAnim