5.24.0.300
- 2023-12-12
Caution
This version is compatible with ReGameDLL version 5.26.0.668 and higher!
Older versions are not supported.
Update only
with ReGameDLL.
Added
API
:- Implemented
RG_CreateWeaponBox
hook by @dystopm in #275 - Implemented
RG_PM_LadderMove
hook by @ShadowsAdi in #254 - CSPlayer and CKnife additions + headers refactory by @dystopm in #277
- Added rg_set/get_global_iteminfo natives by @dystopm in #279
- Implement
RH_ExecuteServerStringCmd
hook by @ShadowsAdi in #263 - New
gamedll
hookchains by @dystopm in #280
- Implemented
- Added ITEM_FLAG_NOFIREUNDERWATER to cssdk_const.inc by @fl0werD in #267
- Added a new argument removeAmmo to the rg_remove_items_by_slot native by @Javekson in #283
- Added new trace flags to cssdk_const.inc by @justgo97 in #278
- Added m_flEjectBrass description by @RauliTop in #274
rg_give_defusekit()
:- Added GetBodygroup, SetBodygroup, GetSequenceInfo natives by @dystopm in #294
- Implemented RH_SV_AllowPhysent hook by @justgo97 in #265
- Implemented
rh_get_client_connect_time()
native by @FEDERICOMB96 in #259 - Implemented CCSEntity members to export in AMXX headers by @dystopm in #296
Changed
API upgrade
: 15 new natives by @dystopm in #297- rg_spawn_grenade: Spawns a grenade entity with specified parameters.
- rg_create_weaponbox: Spawns a weaponbox entity with specified properties.
- rg_remove_entity: Removes an entity using gamedll's UTIL_Remove function.
- rg_decal_trace: Creates a decal in the world based on a traceresult.
- rg_emit_texture_sound: Emits a sound based on a traceresult simulating a bullet hit.
- rg_add_ammo_registry: Generates an ammo slot in the game's logic.
- rg_weapon_deploy: Deploys a weapon attached to a player.
- rg_weapon_reload: Reloads a weapon or a player's active weapon.
- rg_weapon_shotgun_reload: Forces shotgun reload thinking on a weapon or a player's active weapon.
- rg_weapon_send_animation: Sends a weapon animation to a player.
- rg_weapon_kickback: Emits a recoil effect on a weapon's player.
- rg_switch_best_weapon: Switches a player's current weapon to the best one on their inventory.
- rg_disappear: Makes a player disappear from the world.
- rg_set_observer_mode: Sets a player's current Observer mode.
- rg_death_notice: Emits a death notice.
- Refactored
rg_remove_items_by_slot
and updated the return logic by @Javekson in #288 - Updated the return logic of
rg_drop_item
andrg_drop_items_by_slot
by @Javekson in #289 - Headers update, rename
m_bHasSecondaryAttack
,CSPlayer
member additions by @dystopm in #293 - Improved include descriptions
rg_fire_bullets
,rg_fire_buckshots
andrg_fire_bullets3
by @RauliTop in #245 - Improved description for
rg_get_weapon_info
by @Nord1cWarr1or in #269
Fixed
- Fixed
TimeBasedDamage enum
typo at cssdk_const.inc by @RauliTop in #256 - Fixed error 029: invalid expression for IsRoundExpireEvent by @Javekson in #286
- Fixed
rg_transfer_c4
: prevent C4 destruction on arg receiver = 0 by @Javekson in #291 - Fixed GiveC4 hook callback return type by @dystopm in #295
New Contributors
- @justgo97 made their first contribution in #265
- @RauliTop made their first contribution in #245
- @Giferns made their first contribution in #234
- @dystopm made their first contribution in #275
- @Javekson made their first contribution in #283
Full Changelog: 5.22.0.253...5.24.0.300