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How to configure MRTK for iOS and Android [Experimental]

Install required packages

  1. Download and import the Microsoft.MixedReality.Toolkit.Unity.Foundation package, from GitHub or NuGet

  2. In the Unity Package Manager (UPM), install the following packages:

    Unity 2018.4.x

    Android iOS Comments
    AR Foundation
    Version: 1.5.0 - preview 6
    AR Foundation
    Version: 1.5.0 - preview 6
    For Unity 2018.4, this package is included as a preview. To view package: Window > Package Manager > Advanced > Show Preview Packages
    ARCore XR Plugin
    Version: 2.1.2
    ARKit XR Plugin
    Version: 2.1.2

    Unity 2019.3.x

    Android iOS
    AR Foundation
    Version: 2.1.4
    AR Foundation
    Version: 2.1.4
    ARCore XR Plugin
    Version: 2.1.2
    ARKit XR Plugin
    Version: 2.1.2

Enabling the Unity AR camera settings provider

The following steps presume use of the MixedRealityToolkit object. Steps required for other service registrars may be different.

  1. Select the MixedRealityToolkit object in the scene hierarchy.

    MRTK Configured Scene Hierarchy

  2. Select Copy and Customize to Clone the MRTK Profile to enable custom configuration.

    Clone MRTK Profile

  3. Select Clone next to the Camera Profile.

    Clone MRTK Camera Profile

  4. Navigate the Inspector panel to the camera system section and expand the Camera Settings Providers section.

    Expand settings providers

  5. Click Add Camera Settings Provider and expand the newly added New camera settings entry.

    Expand new settings provider

  6. Select the Unity AR Camera Settings provider

    Select Unity AR settings provider

    For more information about configuring the Unity AR camera settings provider: Unity AR camera settings provider.

Building a scene for Android and iOS devices

  1. Make sure you have added the UnityAR Camera Settings Provider to your scene.

  2. Switch platform to either Android or iOS in the Unity Build Settings

    When you switch the platform you should see the MRTK Project Configurator Window with settings for your chosen platform. Click Apply to enable platform specific settings.

    iOS Project Configurator Settings

    iOS Project Configurator

  3. There are no additional steps after switching the platform for Android.

  4. If the platform is iOS, Edit > Project Settings > Player > Other Settings, under the Optimization header, uncheck Strip Engine Code

    iOS Settings

    [!NOTE] Unchecking Strip Engine Code is the short term solution to an error in Xcode #6646. We are working on a long term solution.

  5. Build and run the scene

See also