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Releases: sahlberg/pop-fe

Improved SND0 for the PS3 XMB

05 Feb 01:43
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Cover more cases where we need to slow down the audio from 44200 to 40100

Fix audio issue for the XMB

03 Feb 21:50
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We were playing the audio for the XMB a bit too fast. Slow it down to better match the pitch of the original audio.

Fix audio issue for PSP

30 Jan 02:34
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Fix an audio issue with CD-DA tracks on PSP

Windows release for pop-fe

20 Jan 21:56
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Fix issue with parsing system.cnf for RAYMAN

Windows update for themes support

29 Dec 00:32
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Fix a bug in themes handling for windows

v1.0.3

24 Dec 03:47
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Fix pop-fe-psp to not create overly large flashing areas for icon0.
Update pop-fe-ps3 to update all assets when we change the theme settings

v1.0.2

16 Dec 01:31
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Updates to pop-fe-ps3

Fix issue when icon0 is missing

08 Dec 18:57
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POP-FE-PS3 update that fixes an issue when icon0 was not found.

POP-FE(-ps3) with THEMES support

06 Dec 10:17
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This version of pop-fe adds support for themes to pop-fe and pop-fe-ps3.
Themes are sets of manually curated assets for ICON0/PIC0/PIC1 for use with creating beautiful PSX packages for PS3.
The initial/first theme added is from 98DMAKE. Absolutely beautiful theme: https://github.com/98DEMAKE/pop-fe-theme-98demake

Pop-fe-ps3/psp for windows

27 Oct 16:46
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This new releases adds support for skipping writing the cdda tracks to the eboot.pbp when creating ps3 packages.
The audio still works as we still compress the tracks into ATRAC3 format and inject them and on the PS3, what is played are the ATRAC4 audio tracks and not the uncompressed cdda tracks.
This release just skips writing the uncompressed audio tracks to the image inside the eboot.pbp.

For games without cdda tracks there is no change.
For games with cdda tracks the resulting package will be smaller.