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Atari 800 and Atari 5200 emulator for Miyoo consoles
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Emulators-Salvacam/dingux-atari
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Welcome to Dingux-ATARI Original Authors of Atari800 David Firth, Petr Stehlik and Atari800 Development Team Author of the PSP, GP2X-F100, GP2X-Wiz and Dingoo port versions Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com) 1. INTRODUCTION ------------ Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer. It can be used on console, FrameBuffer or X11. See http://atari800.sourceforge.net/ for further informations. PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik. Dingux-ATARI is a port of the PSP version to Dingoo/Dingux. This software is under GPL Copyright, read COPYING file for more information about it. 2. INSTALLATION ------------ Unzip the zip file, and copy the content of the directory game to your SD memory. Put your rom image files on "roms" sub-directory. For any comments or questions on this version, please visit http://zx81.zx81.free.fr, http://zx81.dcemu.co.uk or http://www.gp32x.com/ 3. CONTROL ------------ In the original Atari menu : LTrigger Escape RTrigger Start Y Return B Space Joystick Joystick In the ATARI emulator window Normal mapping : Dingoo Atari B Fire 1 Y Fire 2 X Start A Select Joystick Joystick LTrigger mapping : Dingoo Atari B Save state Y FPS X Load state A Joystick Up Console Start Down Console Select Left/Right Render mode RTrigger mapping : Dingoo Atari B Auto-fire Y Fire 2 X Return A Space Left/Right Dec/Inc fire Up Console Option Down Console Cold start LTrigger Toogle with L keyboard mapping RTrigger Toggle with R keyboard mapping Press Menu to enter in emulator main menu. Press Select open/close the virtual keyboard In the main menu RTrigger Reset the emulator X Go Up directory B Valid A Valid Y Go Back to the emulator window The On-Screen Keyboard of "Danzel" and "Jeff Chen" Use the stick to choose one of the 9 squares, and use A, B, X, Y to choose one of the 4 letters of the highlighted square. Use LTrigger and RTrigger to see other 9 squares figures. 4. LOADING ATARI ROM FILES ------------ If you want to load rom image in your emulator, you have to put your rom or cartridge files on your SD memory in the 'roms' directory. The .zip, .rom, .atr or .bin file extension are usable with the Atari 800-XE/XL Rom menu. The .zip, .a52 file extension are usable with the Atari 5200 Cartridge menu. While inside Dingoo-Atari emulator, just press Select to enter in the emulator main menu, and then using the file selector choose the rom or cartridge file to load in your emulator. Back to the emulator window, the rom should stard automatically. In the main emulator window you can only load Atari 800 roms and Atari 5200 cartridge ... If you want to load other kind of roms or cartridge, please use the "Original" Atari Menu menu (the white option in the emulator menu). Then select "Cartridge management" then "Insert cartridge" and specify your disk image file, then choose the cartridge type 5200 (for exemple), and go back to the emulator using LTrigger. 5. CHEAT CODE (.CHT) ---------- You can use cheat codes with this emulator. You can add your own cheat codes in the cheat.txt file and then import them in the cheat menu. All cheat codes you have specified for a game can be save in a CHT file in 'cht' folder. Those cheat codes would then be automatically loaded when you start the game. The CHT file format is the following : # # Enable, Address, Value, Comment # 1,36f,3,Cheat comment Using the Cheat menu you can search for modified bytes in RAM between current time and the last time you saved the RAM. It might be very usefull to find "poke" address by yourself, monitoring for example life numbers. To find a new "poke address" you can proceed as follow : Let's say you're playing Defend or Die and you want to find the memory address where "number lives" is stored. . Start a new game . Enter in the cheat menu. . Choose Save Ram to save initial state of the memory. . Specify the number of lives you want to find in "Scan Old Value" field. (for Defend or Die the initial lives number is 3) . Go back to the game and loose a life. . Enter in the cheat menu. . Specify the number of lives you want to find in "Scan New Value" field. (for Defend or Die the lives number is now 2) . In Add Cheat you have now one matching Address (for Defend or Die it's 9E) . Specify the Poke value you want (for example 3) and add a new cheat with this address / value. The cheat is now activated in the cheat list and you can save it using the "Save cheat" menu. Let's enjoy your game with infinite life !! 6. COMMENTS ------------ You can write your own comments for games using the "Comment" menu. The first line of your comments would then be displayed in the file requester menu while selecting the given file name (roms, keyboard, settings). 7. SETTINGS ------------ You can modify several settings value in the settings menu of this emulator. The following parameters are available : Sound enable : enable or disable the sound Display fps : display real time fps value Speed limiter : limit the speed to a given fps value Skip frame : to skip frame and increase emulator speed Virtual keyboard : enable or disable transparency of virtual keyboard Vsync : wait for vertical signal between each frame displayed Clock frequency : Dingoo clock frequency, by default the value is set to 200Mhz, and should be enough for most of all games. 8. JOYSTICK SETTINGS ------------ You can modify several joystick settings value in the settings menu of this emulator. The following parameters are available : Swap Analog/Cursor : swap key mapping between Dingoo analog pad and Dingoo digital pad Auto fire period : auto fire period Auto fire mode : auto fire mode active or not 9. LOADING KEY MAPPING FILES ------------ For given games, the default keyboard mapping between Dingoo Keys and Atari keys, is not suitable, and the game can't be played on Dingoo-Atari. To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory. For the exact syntax of those mapping files, save the keyboard settings inside the emulator and have a look on file presents in the kbd directory (default.kbd etc ...). After writting such keyboard mapping file, you can load them using the main menu inside the emulator. If the keyboard filename is the same as the rom file then when you load this rom file, the corresponding keyboard file is automatically loaded ! You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu. 10. COMPILATION ------------ It has been developped under Linux FC9 using gcc with DINGUX SDK. All tests have been done using a Dingoo with Dingux installed To rebuild the homebrew run the Makefile in the src archive. Enjoy, Zx
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Atari 800 and Atari 5200 emulator for Miyoo consoles
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