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CardTable.java
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CardTable.java
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package DRAKO.table;
import DRAKO.unit.*;
import DRAKO.Data.*;
import DRAKO.img.*;
import DRAKO.Listener.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
public class CardTable extends ImgJPanel implements CardData
{
private static final long serialVersionUID=1L;
int[] deck;
int p,rm_card_id;
ACard head;
ImgLoader imgloader;
GameListener game;
ActionListener cdl;
boolean if_dr;
public CardTable(ImgLoader imgloader,GameListener game){
super(imgloader.get_bg(8).getScaledInstance(600,150,5));
this.imgloader=imgloader;
setPreferredSize(new Dimension(600,150));
setLayout(null);
this.game=game;
cdl=new ActionListener(){
@Override public void actionPerformed(ActionEvent e){
tell_Game(e);
}
};
}
void tell_Game(ActionEvent e){
_setEnabled(false);
game.clean();
game.set_hand_id(((ACard)e.getSource()).get_hand_id());
Ask_Card(((ACard)e.getSource()).get_id());
}
void Ask_Card(int id){
game.addStack(id);
game.finish();
}
public void reset(boolean if_dr){
this.if_dr=if_dr;
head=new ACard(-1,cdl,imgloader);
mackDack(if_dr);
for(int i=0;i<4;i++){
addCard(deck[p]);
p+=1;
}
rearrange();
}
public void mackDack(boolean if_dr){
if(if_dr)deck=DR;
else deck=HU;
ArrayList<Nub> tmp=new ArrayList<Nub>();
for(int j=0;j<5;j++){
int tag=(int)(Math.random()*37);
for(int i=0;i<38;i++)tmp.add(new Nub(deck[(i+tag)%38]));
deck=new int[38];
for(int i=0;i<38;i++)deck[i]=tmp.remove((int)(Math.random()*10000)%(38-i)).get();
}
p=0;
}
public boolean draw(boolean ask){
if(ask)return if_dr? p<38:p<36;
int i=p+2;
for(;p<i;p++)addCard(deck[p]);
if(head.lenght()>6)game.set_round(1);
rearrange();
return true;
}
public void addCard(int x){
System.out.println(head.lenght());
add(head.add(x,cdl,imgloader));
}
public void rearrange(){
head.set_hand_id(0);
Thread doit= new Thread(new Runnable(){
public void run(){
wait_for_head();
if(head.haveNext())head.next().moveto(0,0);
wait_for_head();
try{
java.lang.Thread.sleep(300);
}catch(InterruptedException e){}
System.out.println("!!!!!!!");
int mv=(head.lenght()>6)? (600/head.lenght()):100;
if(head.haveNext())head.next().moveto(0,mv);
wait_for_head();
_setEnabled(true);//讓卡可以按
if(head.lenght()>6){
too_many_card();
}
}
});
doit.start();
}
void wait_for_head(){
while(head.getTag()){
try{
java.lang.Thread.sleep(10);
}catch(InterruptedException e){}
}
}
void too_many_card(){
game.addStack(0);
game.addStack(23);
game.finish();
}
public void removeCard(int x){
if(x==0){
_setEnabled(true);//讓卡可以按
return;
}
if(head.lenght()>7)game.set_round(1);
rm_card_id=x;
Thread doit= new Thread(new Runnable(){
public void run(){
wait_for_head();
ACard rm=head._remove(rm_card_id);
wait_for_head();
remove(rm);
try{
java.lang.Thread.sleep(300);
}catch(InterruptedException e){}
System.out.println("???????");
rearrange();
}
});
doit.start();
}
public void _setEnabled(boolean x){
head._setEnabled(x);
}
public int[][] get_handcard(int tag){
wait_for_head();
int[][] hand_deck=new int[8][2];
return head.get_handcard(hand_deck,-1,tag);
}
public int lenght(){
return head.lenght();
}
public int get_p(){
return p;
}
}
class Nub{
int x;
Nub(int x){
this.x=x;
}
public int get(){
return x;
}
/*
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*/
}