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Several subcommands have inconsistent syntax #120

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GrantGryczan opened this issue Dec 15, 2021 · 0 comments
Open

Several subcommands have inconsistent syntax #120

GrantGryczan opened this issue Dec 15, 2021 · 0 comments
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bug Something isn't working 🧹

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@GrantGryczan
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GrantGryczan commented Dec 15, 2021

The same reasoning that applies to doing this for execute.if and execute.unless subcommands also applies to these.

  • execute.facing.entity
  • execute.positioned.as
  • execute.rotated.as
  • worldborder.damage.amount
  • worldborder.damage.buffer
  • worldborder.warning.distance
  • worldborder.warning.time
  • possibly more
@GrantGryczan GrantGryczan changed the title execute.facing.entity, execute.positioned.as, and execute.rotated.as execute.facing.entity, execute.positioned.as, and execute.rotated.as are missing Dec 15, 2021
@GrantGryczan GrantGryczan changed the title execute.facing.entity, execute.positioned.as, and execute.rotated.as are missing Several subcommands inconsistent syntax Dec 15, 2021
@GrantGryczan GrantGryczan changed the title Several subcommands inconsistent syntax Several subcommands have inconsistent syntax Dec 15, 2021
@MulverineX MulverineX added bug Something isn't working 🧹 labels Jan 30, 2023
@MulverineX MulverineX added this to the Future Release milestone Jan 30, 2023
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