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The same reasoning that applies to doing this for execute.if and execute.unless subcommands also applies to these.
execute.facing.entity
execute.positioned.as
execute.rotated.as
worldborder.damage.amount
worldborder.damage.buffer
worldborder.warning.distance
worldborder.warning.time
possibly more
The text was updated successfully, but these errors were encountered:
GrantGryczan
changed the title
execute.facing.entity, execute.positioned.as, and execute.rotated.asexecute.facing.entity, execute.positioned.as, and execute.rotated.as are missing
Dec 15, 2021
GrantGryczan
changed the title
execute.facing.entity, execute.positioned.as, and execute.rotated.as are missing
Several subcommands inconsistent syntax
Dec 15, 2021
GrantGryczan
changed the title
Several subcommands inconsistent syntax
Several subcommands have inconsistent syntax
Dec 15, 2021
The same reasoning that applies to doing this for
execute.if
andexecute.unless
subcommands also applies to these.execute.facing.entity
execute.positioned.as
execute.rotated.as
worldborder.damage.amount
worldborder.damage.buffer
worldborder.warning.distance
worldborder.warning.time
The text was updated successfully, but these errors were encountered: