Another trial to get FLIF to the web platform. Sample page here.
- Get lib/wrapper.js, lib/worker.js, lib/libflif.js, lib/libflif.js.mem in the same directory
- (Optionally) define
libflifjs
global variable of which the format is:{ "libDir": "String. the directory of worker.js and libflif.js. Insert this if the HTML file and libflifjs files are in different directories.", "debug": "Boolean. If this is true then worker will emit debug console message." }
- Insert lib/wrapper.js script tag on your HTML file
declare namespace libflif {
// call this to prepare worker before any decoding/encoding calls
function startWorker(): void;
function decode(input: ArrayBuffer | Blob, callback: (result: libflifProgressiveDecodingResult) => any, options?: libflifDecoderOptions): Promise<void>;
function encode(input: libflifEncoderInput): Promise<ArrayBuffer>;
}
interface libflifDecoderInput {
data: ArrayBuffer;
options?: libflifDecoderOptions;
}
interface libflifDecoderOptions {
crcCheck?: boolean;
quality?: number;
scale?: number;
resize?: [number, number];
fit?: [number, number];
// progressive callback
progressiveInitialLimit?: number;
progressiveStep?: number;
}
interface libflifProgressiveDecodingResult {
quality: number;
bytesRead: number;
frames: libflifFrame[];
loop: number;
}
interface libflifFrame {
data: ArrayBuffer;
width: number;
height: number;
depth?: number;
frameDelay?: number;
}
interface libflifEncoderOptions {
interlaced?: boolean;
learnRepeat?: number;
autoColorBuckets?: boolean;
paletteSize?: number;
lookback?: number;
divisor?: number;
minSize?: number;
splitThreshold?: number;
alphaZeroLossless?: boolean;
chanceCutoff?: number;
chanceAlpha?: number;
crcCheck?: boolean;
yCoCg?: boolean;
frameShape?: boolean;
}
interface libflifEncoderInput {
frames: libflifFrame[];
loop?: number;
options?: libflifEncoderOptions;
}