Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiplayer clients see the default values for Mod Savegame Settings instead of their actual values #258

Open
budak7273 opened this issue Feb 10, 2024 · 1 comment

Comments

@budak7273
Copy link
Member

To reproduce:

  1. Have a mod that adds a session setting (aka Mod Savegame Setting)
  2. (If in host and play) Host modifies the session setting's value
  3. Client joins the game
  4. Client sees the setting's default value
  5. Client modifies the setting value, this succeeds
  6. Client leaves the game
  7. Client rejoins the game
  8. Client sees the setting's default value again
@budak7273 budak7273 added the bug label Feb 10, 2024
@budak7273
Copy link
Member Author

Fixed in #266?

@budak7273 budak7273 added enhancement and removed bug labels Oct 12, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Development

No branches or pull requests

1 participant