-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathclientdemo.patch
593 lines (576 loc) · 19.5 KB
/
clientdemo.patch
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
diff --git src/fpsgame/capture.h src/fpsgame/capture.h
index f6f7555..59b8c54 100644
--- src/fpsgame/capture.h
+++ src/fpsgame/capture.h
@@ -700,6 +700,29 @@ struct captureclientmode : clientmode
b.type = ai::AI_S_DEFEND;
return aidefend(d, b);
}
+
+ void initdemoclient(packetbuf &p)
+ {
+ loopv(scores)
+ {
+ score &cs = scores[i];
+ putint(p, N_BASESCORE);
+ putint(p, -1);
+ sendstring(cs.team, p);
+ putint(p, cs.total);
+ }
+ putint(p, N_BASES);
+ putint(p, bases.length());
+ loopv(bases)
+ {
+ baseinfo &b = bases[i];
+ putint(p, b.ammotype);
+ sendstring(b.owner, p);
+ sendstring(b.enemy, p);
+ putint(p, b.converted);
+ putint(p, b.ammo);
+ }
+ }
};
extern captureclientmode capturemode;
diff --git src/fpsgame/client.cpp src/fpsgame/client.cpp
index 522d32a..b0cc1c8 100644
--- src/fpsgame/client.cpp
+++ src/fpsgame/client.cpp
@@ -131,6 +131,7 @@ namespace game
filtertext(player1->name, name, false, false, MAXNAMELEN);
if(!player1->name[0]) copystring(player1->name, "unnamed");
addmsg(N_SWITCHNAME, "rs", player1->name);
+ if(demorecord) recordmsg(N_SWITCHNAME, "rs", player1->name);
}
void printname()
{
@@ -568,6 +569,7 @@ namespace game
void changemapserv(const char *name, int mode) // forced map change from the server
{
+ if(demorecord) enddemorecord();
if(multiplayer(false) && !m_mp(mode))
{
conoutf(CON_ERROR, "mode %s (%d) not supported in multiplayer", server::modename(gamemode), gamemode);
@@ -980,7 +982,7 @@ namespace game
VARP(teamcolorchat, 0, 1, 1);
const char *chatcolorname(fpsent *d) { return teamcolorchat ? teamcolorname(d, NULL) : colorname(d); }
- void toserver(char *text) { conoutf(CON_CHAT, "%s:\f0 %s", chatcolorname(player1), text); addmsg(N_TEXT, "rcs", player1, text); }
+ void toserver(char *text) { conoutf(CON_CHAT, "%s:\f0 %s", chatcolorname(player1), text); addmsg(N_TEXT, "rcs", player1, text); if(demorecord) recordmsg(N_TEXT, "rcs", player1, text); }
COMMANDN(say, toserver, "C");
void sayteam(char *text) { conoutf(CON_TEAMCHAT, "\fs\f8[team]\fr %s: \f8%s", chatcolorname(player1), text); addmsg(N_SAYTEAM, "rcs", player1, text); }
@@ -994,6 +997,7 @@ namespace game
static void sendposition(fpsent *d, packetbuf &q)
{
+ int offset = q.length();
putint(q, N_POS);
putuint(q, d->clientnum);
// 3 bits phys state, 1 bit life sequence, 2 bits move, 2 bits strafe
@@ -1045,6 +1049,7 @@ namespace game
q.put((falldir>>8)&0xFF);
}
}
+ if(demorecord && (d==player1 || d->ai)) recordpacket(0, q.buf+offset, q.length()-offset);
}
void sendposition(fpsent *d, bool reliable)
@@ -1115,8 +1120,20 @@ namespace game
void c2sinfo(bool force) // send update to the server
{
static int lastupdate = -1000;
- if(totalmillis - lastupdate < 33 && !force) return; // don't update faster than 30fps
+ static int lastdemopos = -1000;
+ if(totalmillis - lastupdate < 33 && !force)
+ {
+ if(demorecord && player1->state==CS_ALIVE && totalmillis-lastdemopos>=8) // 125pps player1 positions
+ {
+ static packetbuf q(100);
+ sendposition(player1, q);
+ q.reset();
+ lastdemopos = totalmillis;
+ }
+ return; // don't update faster than 30pps
+ }
lastupdate = totalmillis;
+ lastdemopos = totalmillis;
sendpositions();
sendmessages();
flushclient();
@@ -1826,7 +1843,9 @@ namespace game
}
case N_PONG:
+ if(demopacket) { getint(p); break; }
addmsg(N_CLIENTPING, "i", player1->ping = (player1->ping*5+totalmillis-getint(p))/6);
+ if(demorecord) recordmsg(N_CLIENTPING, "i", player1->ping);
break;
case N_CLIENTPING:
@@ -2101,6 +2120,7 @@ namespace game
void parsepacketclient(int chan, packetbuf &p) // processes any updates from the server
{
if(p.packet->flags&ENET_PACKET_FLAG_UNSEQUENCED) return;
+ if(demorecord && chan<2) recordpacket(chan, p.packet->data, p.packet->dataLength);
switch(chan)
{
case 0:
diff --git src/fpsgame/ctf.h src/fpsgame/ctf.h
index a3d4ea8..1e6b8b0 100644
--- src/fpsgame/ctf.h
+++ src/fpsgame/ctf.h
@@ -447,6 +447,9 @@ struct ctfclientmode : clientmode
}
void initclient(clientinfo *ci, packetbuf &p, bool connecting)
+#else
+ void initdemoclient(packetbuf &p)
+#endif
{
putint(p, N_INITFLAGS);
loopk(2) putint(p, scores[k]);
@@ -456,9 +459,15 @@ struct ctfclientmode : clientmode
flag &f = flags[i];
putint(p, f.version);
putint(p, f.spawnindex);
+#ifdef SERVMODE
putint(p, f.owner);
putint(p, f.invistime ? 1 : 0);
if(f.owner<0)
+#else
+ putint(p, f.owner ? f.owner->clientnum : -1);
+ putint(p, f.vistime ? 0 : 1);
+ if(!f.owner)
+#endif
{
putint(p, f.droptime ? 1 : 0);
if(f.droptime)
@@ -480,6 +489,7 @@ struct ctfclientmode : clientmode
}
}
+#ifdef SERVMODE
void parseflags(ucharbuf &p, bool commit)
{
int numflags = getint(p);
diff --git src/fpsgame/entities.cpp src/fpsgame/entities.cpp
index c35a0d1..a492ca5 100644
--- src/fpsgame/entities.cpp
+++ src/fpsgame/entities.cpp
@@ -221,6 +221,7 @@ namespace entities
putint(p, d->clientnum);
putint(p, tp);
putint(p, td);
+ if(demorecord) recordpacket(0, p.buf, p.length());
sendclientpacket(p.finalize(), 0);
flushclient();
}
@@ -245,6 +246,7 @@ namespace entities
putint(p, N_JUMPPAD);
putint(p, d->clientnum);
putint(p, jp);
+ if(demorecord) recordpacket(0, p.buf, p.length());
sendclientpacket(p.finalize(), 0);
flushclient();
}
diff --git src/fpsgame/fps.cpp src/fpsgame/fps.cpp
index 7dc7de0..f5328cb 100644
--- src/fpsgame/fps.cpp
+++ src/fpsgame/fps.cpp
@@ -743,12 +743,16 @@ namespace game
if(!d || d==player1)
{
addmsg(N_SOUND, "ci", d, n);
+ if(demorecord) recordmsg(N_SOUND, "ci", d, n);
playsound(n);
}
else
{
if(d->type==ENT_PLAYER && ((fpsent *)d)->ai)
+ {
addmsg(N_SOUND, "ci", d, n);
+ if(demorecord) recordmsg(N_SOUND, "ci", d, n);
+ }
playsound(n, &d->o);
}
}
diff --git src/fpsgame/game.h src/fpsgame/game.h
index b59407a..64a92ad 100644
--- src/fpsgame/game.h
+++ src/fpsgame/game.h
@@ -705,6 +705,7 @@ namespace game
virtual bool aicheck(fpsent *d, ai::aistate &b) { return false; }
virtual bool aidefend(fpsent *d, ai::aistate &b) { return false; }
virtual bool aipursue(fpsent *d, ai::aistate &b) { return false; }
+ virtual void initdemoclient(packetbuf &p) {}
};
extern clientmode *cmode;
@@ -752,8 +753,10 @@ namespace game
const char *mastermodeicon(int n, const char *unknown);
// client
- extern bool connected, remote, demoplayback;
+ extern bool connected, remote, demoplayback, gamepaused;
extern string servdesc;
+ extern int mastermode, gamespeed;
+ extern hashset<teaminfo> teaminfos;
extern vector<uchar> messages;
extern int parseplayer(const char *arg);
@@ -860,6 +863,13 @@ namespace game
extern int chooserandomplayermodel(int seed);
extern void swayhudgun(int curtime);
extern vec hudgunorigin(int gun, const vec &from, const vec &to, fpsent *d);
+
+ // clientdemo
+ extern stream *demorecord;
+ extern void setupdemorecord();
+ extern void recordpacket(int chan, uchar *data, int len);
+ extern bool recordmsg(int type, const char *fmt = NULL, ...);
+ extern void enddemorecord();
}
#include "fragmessages.h"
diff --git src/fpsgame/scoreboard.cpp src/fpsgame/scoreboard.cpp
index 1833375..6433a9b 100644
--- src/fpsgame/scoreboard.cpp
+++ src/fpsgame/scoreboard.cpp
@@ -22,7 +22,7 @@ namespace game
MOD(VARP, showdamage, 0, 0, 2);
MOD(VARP, showdamagereceived, 0, 0, 1);
- static hashset<teaminfo> teaminfos;
+ hashset<teaminfo> teaminfos;
void clearteaminfo()
{
diff --git src/fpsgame/weapon.cpp src/fpsgame/weapon.cpp
index f495ed6..4810e0d 100644
--- src/fpsgame/weapon.cpp
+++ src/fpsgame/weapon.cpp
@@ -25,6 +25,7 @@ namespace game
if(gun!=d->gunselect)
{
addmsg(N_GUNSELECT, "rci", d, gun);
+ if(demorecord) recordmsg(N_GUNSELECT, "rci", d, gun);
playsound(S_WEAPLOAD, d == player1 ? NULL : &d->o);
}
d->gunselect = gun;
@@ -821,6 +822,10 @@ namespace game
(int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF),
(int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF),
hits.length(), hits.length()*sizeof(hitmsg)/sizeof(int), hits.getbuf());
+ if(demorecord) recordmsg(N_SHOTFX, "rci9", d,
+ d->clientnum, d->gunselect, lastmillis-maptime,
+ int(from.x*DMF), int(from.y*DMF), int(from.z*DMF),
+ int(to.x*DMF), int(to.y*DMF), int(to.z*DMF));
}
d->gunwait = guns[d->gunselect].attackdelay;
diff --git src/p1xbraten/clientdemo.cpp src/p1xbraten/clientdemo.cpp
new file mode 100644
index 0000000..839b0a9
--- /dev/null
+++ src/p1xbraten/clientdemo.cpp
@@ -0,0 +1,315 @@
+#include "game.h"
+
+// client-side demo recording works mostly the same as server-side:
+// all packets coming from the server are recorded to a file.
+//
+// some messages going from us to the server need to be injected,
+// because those actions aren't confirmed/acknowledged (and thus not
+// replayed to us) by the server:
+// - N_SWITCHNAME
+// - N_TEXT
+// - N_GUNSELECT
+// - N_SOUND
+// - N_CLIENTPING
+// - N_SHOOT (-> N_SHOTFX)
+// - N_POS
+// - N_TELEPORT
+// - N_JUMPPAD
+
+namespace game {
+ stream *demo = NULL, *demorecord = NULL;
+ int demostartmillis = 0;
+
+ void enddemorecord()
+ {
+ if(!demorecord) return;
+ DELETEP(demorecord);
+ conoutf("stopped client demo recording");
+ if(!demo) return;
+ DELETEP(demo);
+ }
+
+
+ void recordpacket(int chan, uchar *data, int len)
+ {
+ if(!demorecord || !len) return;
+ // peek message type
+ int type = (schar)data[0];
+ if(type==-128 && len > 3)
+ {
+ type = data[1];
+ type |= ((schar)data[2])<<8;
+ }
+ else if(type==-127 && len > 5)
+ {
+ type = data[1];
+ type |= ((schar)data[2])<<8;
+ type |= ((schar)data[3])<<16;
+ type |= ((schar)data[4])<<24;
+ }
+ // skip certain packets
+ switch (type) {
+ case N_SENDDEMOLIST:
+ case N_AUTHTRY: case N_AUTHCHAL: case N_AUTHANS: case N_REQAUTH:
+ return;
+ }
+ int stamp[3] = { lastmillis-demostartmillis, chan, len };
+ lilswap(stamp, 3);
+ demorecord->write(stamp, sizeof(stamp));
+ demorecord->write(data, len);
+ }
+
+ // mostly the original sendstate(), but works with fpsent * now
+ void sendstate(fpsent *d, packetbuf &p)
+ {
+ putint(p, d->lifesequence);
+ putint(p, d->health);
+ putint(p, d->maxhealth);
+ putint(p, d->armour);
+ putint(p, d->armourtype);
+ putint(p, d->gunselect);
+ loopi(GUN_PISTOL-GUN_SG+1) putint(p, d->ammo[GUN_SG+i]);
+ }
+
+ // mostly the original putinitclient(), but works with fpsent * now
+ void putinitclient(fpsent *d, packetbuf &p)
+ {
+ if(d->aitype != AI_NONE)
+ {
+ putint(p, N_INITAI);
+ putint(p, d->clientnum);
+ putint(p, d->ownernum);
+ putint(p, d->aitype);
+ putint(p, d->skill);
+ putint(p, d->playermodel);
+ sendstring(d->name, p);
+ sendstring(d->team, p);
+ }
+ else
+ {
+ putint(p, N_INITCLIENT);
+ putint(p, d->clientnum);
+ sendstring(d->name, p);
+ sendstring(d->team, p);
+ putint(p, d->playermodel);
+ }
+ }
+
+ // mostly the original welcomeinitclient() function
+ void welcomeinitclient(packetbuf &p)
+ {
+ loopv(players)
+ {
+ fpsent *pl = players[i];
+ putinitclient(pl, p);
+ }
+ }
+
+ // mostly the original welcomepacket(), with the bits that set up a connecting client removed
+ int welcomepacket(packetbuf &p)
+ {
+ putint(p, N_WELCOME);
+ putint(p, N_MAPCHANGE);
+ sendstring(clientmap, p);
+ putint(p, gamemode);
+ putint(p, 0); // notgotitems = false
+ putint(p, N_TIMEUP);
+ putint(p, intermission ? 0 : max((maplimit - lastmillis)/1000, 1));
+ putint(p, N_ITEMLIST);
+ loopv(entities::ents) if(entities::ents[i]->spawned())
+ {
+ putint(p, i);
+ putint(p, entities::ents[i]->type);
+ }
+ putint(p, -1);
+ bool hasmaster = false;
+ if(mastermode != MM_OPEN)
+ {
+ putint(p, N_CURRENTMASTER);
+ putint(p, mastermode);
+ hasmaster = true;
+ }
+ loopv(players) if(players[i]->privilege >= PRIV_MASTER)
+ {
+ if(!hasmaster)
+ {
+ putint(p, N_CURRENTMASTER);
+ putint(p, mastermode);
+ hasmaster = true;
+ }
+ putint(p, players[i]->clientnum);
+ putint(p, players[i]->privilege);
+ }
+ if(hasmaster) putint(p, -1);
+ if(gamepaused)
+ {
+ putint(p, N_PAUSEGAME);
+ putint(p, 1);
+ putint(p, -1);
+ }
+ if(gamespeed != 100)
+ {
+ putint(p, N_GAMESPEED);
+ putint(p, gamespeed);
+ putint(p, -1);
+ }
+ if(m_teammode)
+ {
+ putint(p, N_TEAMINFO);
+ enumerate(teaminfos, teaminfo, t,
+ if(t.frags) { sendstring(t.team, p); putint(p, t.frags); }
+ );
+ sendstring("", p);
+ }
+ putint(p, N_RESUME);
+ loopv(players)
+ {
+ fpsent *pl = players[i];
+ putint(p, pl->clientnum);
+ putint(p, pl->state);
+ putint(p, pl->frags);
+ putint(p, pl->flags);
+ putint(p, pl->deaths);
+ putint(p, pl->quadmillis);
+
+ sendstate(pl, p);
+ }
+ putint(p, -1);
+ welcomeinitclient(p);
+ if(cmode) cmode->initdemoclient(p);
+ return 1;
+ }
+
+ void setupdemorecord()
+ {
+ if(!m_mp(gamemode) || m_collect || demoplayback || demorecord) return; // todo: collect init packet
+
+ string tname;
+ tname[0] = '\0';
+ time_t t = time(NULL);
+ size_t len = strftime(tname, sizeof(tname), "%Y-%m-%d_%H.%M.%S", localtime(&t));
+ tname[min(len, sizeof(tname)-1)] = '\0';
+
+ defformatstring(fname, "%s_%s_%s", tname, gamemodes[gamemode-STARTGAMEMODE].name, clientmap);
+ filtertext(fname, fname, false);
+ len = strlen(fname);
+ if(len < 4 || strcasecmp(&fname[len-4], ".dmo")) concatstring(fname, ".dmo");
+
+ if(const char *buf = server::getdemofile(fname, true)) demo = openrawfile(buf, "w+b");
+ if(!demo) demo = openrawfile(fname, "w+b");
+ if(!demo) return;
+
+ stream *f = opengzfile(NULL, "wb", demo);
+ if(!f) { DELETEP(demo); return; }
+
+ conoutf("recording client demo");
+
+ demorecord = f;
+
+ demoheader hdr;
+ memcpy(hdr.magic, DEMO_MAGIC, sizeof(hdr.magic));
+ hdr.version = DEMO_VERSION;
+ hdr.protocol = PROTOCOL_VERSION;
+ lilswap(&hdr.version, 2);
+ demorecord->write(&hdr, sizeof(demoheader));
+
+ demostartmillis = lastmillis;
+
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ welcomepacket(p);
+ recordpacket(1, p.buf, p.len);
+ }
+
+ void recordclientdemo(int val)
+ {
+ switch (val)
+ {
+ case 0: // stop recording
+ enddemorecord();
+ break;
+ // case 1: // unused, legacy
+ case 2: // start immediately
+ setupdemorecord();
+ break;
+ }
+ }
+ ICOMMAND(recordclientdemo, "i", (int *val), recordclientdemo(*val));
+ ICOMMAND(stopclientdemo, "", (), enddemorecord());
+
+ // mostly just a copy of addmsg()
+ // differences:
+ // - mcn defaults to player1
+ // - certain message types get wrapped in N_CLIENT packets (like the server would)
+ // - packets are written directly into the demo instead of the client's message buffer
+ bool recordmsg(int type, const char *fmt, ...)
+ {
+ if(!connected || !demorecord) return false;
+ static uchar buf[MAXTRANS];
+ ucharbuf p(buf, sizeof(buf));
+ putint(p, type);
+ int numi = 1, numf = 0, nums = 0, mcn = player1->clientnum;
+ bool reliable = false;
+ if(fmt)
+ {
+ va_list args;
+ va_start(args, fmt);
+ while(*fmt) switch(*fmt++)
+ {
+ case 'r': reliable = true; break;
+ case 'c':
+ {
+ fpsent *d = va_arg(args, fpsent *);
+ if(d) mcn = d->clientnum;
+ break;
+ }
+ case 'v':
+ {
+ int n = va_arg(args, int);
+ int *v = va_arg(args, int *);
+ loopi(n) putint(p, v[i]);
+ numi += n;
+ break;
+ }
+
+ case 'i':
+ {
+ int n = isdigit(*fmt) ? *fmt++-'0' : 1;
+ loopi(n) putint(p, va_arg(args, int));
+ numi += n;
+ break;
+ }
+ case 'f':
+ {
+ int n = isdigit(*fmt) ? *fmt++-'0' : 1;
+ loopi(n) putfloat(p, (float)va_arg(args, double));
+ numf += n;
+ break;
+ }
+ case 's': sendstring(va_arg(args, const char *), p); nums++; break;
+ }
+ va_end(args);
+ }
+ int num = nums || numf ? 0 : numi, msgsize = server::msgsizelookup(type);
+ if(msgsize && num!=msgsize) { fatal("inconsistent msg size for %d (%d != %d)", type, num, msgsize); }
+ switch(type)
+ {
+ case N_SWITCHNAME: case N_TEXT: case N_GUNSELECT:
+ case N_SOUND: case N_CLIENTPING:
+ {
+ // must be wrapped in N_CLIENT
+ static uchar cpbuf[MAXTRANS];
+ ucharbuf q(cpbuf, sizeof(cpbuf));
+ putint(q, N_CLIENT);
+ putint(q, mcn);
+ putuint(q, p.length());
+ q.put(buf, p.length());
+ recordpacket(1, cpbuf, q.length());
+ q.reset();
+ break;
+ }
+ default: recordpacket(reliable ? 1 : 0, buf, p.length()); break;
+ }
+ p.reset();
+ return true;
+ }
+}