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server.js
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server.js
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// Copyright (c) 2016 IBM Corp. All rights reserved.
// Use of this source code is governed by the Apache License,
// Version 2.0, a copy of which can be found in the LICENSE file.
var ws = require("nodejs-websocket");
var https = require("https");
var crypto = require("crypto");
var winston = require('winston');
// User credentials
var gameonUID = (process.env.GAMEONUID|| '');
var gameonAPIKey = (process.env.GAMEONAPIKEY|| '');
// Room Details
// Your room's name
var theRoomName = (process.env.ROOM_NAME || '');
var fullName = (process.env.FULL_NAME || '');
// The hostname of your CF applicaiton
var endpointip = (JSON.parse(process.env.VCAP_APPLICATION).application_uris[0] || 'localhost')
// Automatically retrieves the port of your CF
var port = (process.env.CF_INSTANCE_PORT || 3000);
var logger = new winston.Logger({
level: 'debug',
transports: [
new (winston.transports.Console)(),
new (winston.transports.File)({ filename: './access.log' })
]
});
var registration = {
"fullName": fullName,
"name": theRoomName,
"connectionDetails": {
"type": "websocket",
"target": "ws://"+ endpointip,
},
"doors":
{
"n": "A big door",
"s": "A small door",
"e": "A wobbly door",
"w": "A round door",
},
}
function register()
{
logger.info("Registering with the concierge...")
var body = JSON.stringify(registration)
var now = new Date()
var timestamp = new Date(now - 75000).toISOString()
var uidParams = 'id=' + gameonUID
var queryParams = 'stamp=' + timestamp
logger.info("Now!: " + now)
logger.info("Timestamp: " + timestamp)
logger.info("Query Parameters: " + queryParams)
logger.debug("Registration object: " + JSON.stringify(registration))
var bodyHash = crypto.createHash('sha256')
bodyHash = bodyHash.update(body).digest('base64')
console.log("BODY HASH " + bodyHash)
var allParams = gameonUID+timestamp+bodyHash
var hash = crypto.createHmac('sha256', gameonAPIKey).update(allParams).digest('base64')
console.log("HASH : " + hash)
var options = {
host: 'game-on.org',
path: '/map/v1/sites',
method: 'POST',
headers: {
'Content-Type':'application/json',
'gameon-id':gameonUID,
'gameon-date': timestamp,
'gameon-sig-body': bodyHash,
'gameon-signature': hash
}
};
logger.debug("Options: " + JSON.stringify(options))
callback = function(response) {
var str = ''
response.on('data', function (chunk) {
str += chunk;
});
response.on('end', function () {
logger.debug("Received response: " + str);
});
}
var req = https.request(options, callback);
req.write(JSON.stringify(registration));
req.end();
}
register()
var wsServer = ws.createServer(function (conn) {
conn.on("text", function (incoming) {
logger.debug("RECEIVED: " + incoming)
var typeEnd = incoming.indexOf(',')
var targetEnd = incoming.indexOf(',', typeEnd+1)
var messageType = incoming.substr(0,typeEnd)
var target = incoming.substr(typeEnd+1, targetEnd-typeEnd-1)
var objectStr = incoming.substr(targetEnd+1)
var object = {}
try
{
object = JSON.parse(objectStr)
}
catch (err)
{
logger.error("Got improper json: " + objectStr)
}
logger.info("Parsed a message of type \"" + messageType + "\" sent to target \"" + target + "\".")
//if (target != theRoomName)
// return
if (messageType === "roomHello")
{
logger.debug("In roomHello")
sayHello(conn, object.userId, object.username)
}
else if (messageType === "room")
{
if (object.content.indexOf('/') == 0)
{
parseCommand(conn, object.userId, object.username, object.content)
}
else
{
sendChatMessage(conn, object.username, object.content)
}
}
else if (messageType === "roomGoodbye")
{
sayGoodbye(conn, object.userId, object.username)
}
else
{
sendUnknownType(conn, object.userId, object.username, messageType)
}
})
conn.on("close", function (code, reason) {
logger.debug("Connection closed.")
})
}).listen(port);
function sendUnknownType(conn, target, username, messageType)
{
logger.debug("Target \"" + target + "\" sent unknown message type \"" + messageType + "\".")
var sendTarget = target
var sendMessageType = "player"
var messageObject = {
type: "event",
bookmark: 225,
content: {
}
}
messageObject.content[target] = "'" + messageType +"' is not a known message type!"
var messageToSend = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(messageObject)
conn.sendText(messageToSend)
}
function sendChatMessage(conn, username, content) {
logger.info(username + " sent chat message \"" + content + "\"")
var responseObject = {
type: "chat",
username: username,
content: content,
bookmark: 92
}
var sendMessageType = "player"
var sendTarget = "*"
var messageText = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(responseObject)
broadcast(messageText)
}
function parseCommand(conn, target, username, content) {
if (content.substr(1,3) == "go ")
{
parseGoCommand(conn, target, username, content)
}
/*else if (content.substr(1, 5) == "exits")
{
sendExits(conn, target, username)
}
else if (content.substr(1, 4) == "help")
{
sendHelp(conn, target, username)
}
else if (content.substr(1, 9) == "inventory")
{
sendInventory(conn, target, username)
}*/
else if (content.substr(1, 7) == "examine")
{
sendExamine(conn, target, username)
}
else
{
sendUnknownCommand(conn, target, content)
}
}
function sendInventory(conn, target, username)
{
logger.debug("Target \"" + target + "\" asked for inventory.")
var sendTarget = target
var sendMessageType = "player"
var messageObject = {
type: "event",
bookmark: 2223,
content: {
}
}
messageObject.content[target] = "You may have been carrying something, but you lost it cause everything is so asynchronous."
var messageToSend = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(messageObject)
conn.sendText(messageToSend)
}
function sendExamine(conn, target, username)
{
logger.debug("Target \"" + target + "\" asked for examination.")
var sendTarget = target
var sendMessageType = "player"
var messageObject = {
type: "event",
bookmark: 2223,
content: {
}
}
messageObject.content[target] = "There's nothing in here to really examine."
var messageToSend = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(messageObject)
conn.sendText(messageToSend)
}
function parseGoCommand(conn, target, username, content)
{
var exitName = content.substr(4)
logger.info("Player \"" + username + "\" wants to go direction \"" + exitName + "\"")
if(exitName.toUpperCase() === "NORTH"){
exitId = 'n'
}
else if(exitName.toUpperCase() == "SOUTH"){
exitId = 's'
}
else if(exitName.toUpperCase() == "EAST"){
exitId = 'e'
}
else if(exitName.toUpperCase() == "WEST"){
exitId = 'w'
}
logger.debug("Registration: " + registration.doors[exitId])
if(registration.doors[exitId]){
logger.info("That direction exists, telling \"" + username + "\" that they've gone that direction.")
var sendTarget = target
var sendMessageType = "playerLocation"
var messageObject = {
"type": "exit",
"exitId": exitId,
"content": "You head " + exitName,
"bookmark": 6019
}
var messageText = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(messageObject)
conn.sendText(messageText)
}
else
{
logger.info("That direction wasn't found; we're telling the user.")
var sendTarget = target
var sendMessageType = "player"
var messageObject = {
type: "event",
content: {
},
bookmark: 5302
}
messageObject.content[target] = "There isn't an exit with that name, genius."
var messageText = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(messageObject)
conn.sendText(messageText)
}
}
function sendUnknownCommand(conn, target, content) {
logger.info("Unknown command from user: " + content)
var responseObject = {
type: "event",
"content": {
}
}
responseObject.content[target] = "Node.js looked at your command, and barfed."
var sendMessageType = "player"
var sendTarget = target
var messageText = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(responseObject)
conn.sendText(messageText)
}
function sayGoodbye(conn, target, username) {
logger.debug("Announcing that \"" + username + "\" has left the room.")
var broadcastMessageType = "player"
var broadcastMessageTarget = "*"
var broadcastMessageObject = {
type: "event",
content: {
"*": username + " leaves the room."
},
bookmark: 1001
}
var broadcastMessage = broadcastMessageType + "," +
broadcastMessageTarget + "," +
JSON.stringify(broadcastMessageObject)
broadcast(broadcastMessage)
}
function sayHello(conn, target, username) {
logger.info("Saying hello to \"" + target + "\"")
var responseObject = {
"type": "location",
"name": theRoomName,
"fullName": fullName,
"description": "This room is filled with little JavaScripts running around everywhere.",
}
var sendMessageType = "player"
var sendTarget = target
var messageText = sendMessageType + "," +
sendTarget + "," +
JSON.stringify(responseObject)
conn.sendText(messageText)
logger.debug("And announcing that \"" + username + "\" has arrived.")
var broadcastMessageType = "player"
var broadcastMessageTarget = "*"
var broadcastMessageObject = {
type: "event",
content: {
"*": username + " enters the room."
},
bookmark: 51
}
var broadcastMessage = broadcastMessageType + "," +
broadcastMessageTarget + "," +
JSON.stringify(broadcastMessageObject)
broadcast(broadcastMessage)
}
function broadcast(message) {
wsServer.connections.forEach(function (conn) {
conn.sendText(message)
})
}
process.on('uncaughtException', function(err) {
// handle the error safely
console.log("UNCAUGHT EXCEPTION! " + err)
})
logger.info("The WebSocket server is listening...")