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<!DOCTYPE html>
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<meta name="description" content="新手区为了保护新玩家的发展起步,我们定期会在地图上划出临时区域。在地图上这些新手区会被标绿且当鼠标指针移动到区域内时,会弹出写有 “Novice Area” (新手区)字样的标签
以下为新手区的额外规则:
此区域由一条不间断的、不可摧毁的外墙环绕。没有玩家可以逾越此墙。重生是唯一进入新手区方法。
只有 GCL 小于等于 3 的玩家才可在此区域出生。
玩家最多只能 claim (占领) 3 房间">
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<meta property="og:description" content="新手区为了保护新玩家的发展起步,我们定期会在地图上划出临时区域。在地图上这些新手区会被标绿且当鼠标指针移动到区域内时,会弹出写有 “Novice Area” (新手区)字样的标签
以下为新手区的额外规则:
此区域由一条不间断的、不可摧毁的外墙环绕。没有玩家可以逾越此墙。重生是唯一进入新手区方法。
只有 GCL 小于等于 3 的玩家才可在此区域出生。
玩家最多只能 claim (占领) 3 房间">
<meta property="og:image" content="http://screeps-cn.github.io/img/novice.png">
<meta property="og:image" content="http://screeps-cn.github.io/img/chrome_2017-03-06_14-40-11.png">
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<meta name="twitter:title" content="开始区域">
<meta name="twitter:description" content="新手区为了保护新玩家的发展起步,我们定期会在地图上划出临时区域。在地图上这些新手区会被标绿且当鼠标指针移动到区域内时,会弹出写有 “Novice Area” (新手区)字样的标签
以下为新手区的额外规则:
此区域由一条不间断的、不可摧毁的外墙环绕。没有玩家可以逾越此墙。重生是唯一进入新手区方法。
只有 GCL 小于等于 3 的玩家才可在此区域出生。
玩家最多只能 claim (占领) 3 房间">
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<h1 class="article-title" itemprop="name" id="top">开始区域</h1>
<a href="https://github.com/screeps-cn/docs/edit/master/source/start-areas.md" class="article-edit-link" title="改进本文"><i class="fa fa-pencil"></i></a>
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<h2 id="新手区" class="article-heading"><a href="#新手区" class="headerlink" title="新手区"></a>新手区<a class="article-anchor" href="#新手区" aria-hidden="true"></a></h2><p>为了保护新玩家的发展起步,我们定期会在地图上划出临时区域。在地图上这些新手区会被标<font color="green"><b>绿</b></font>且当鼠标指针移动到区域内时,会弹出写有 “<strong>Novice Area</strong>” (新手区)字样的标签</p>
<p><img src="img/novice.png" alt=""></p>
<p>以下为新手区的额外规则:</p>
<ul>
<li>此区域由一条不间断的、不可摧毁的外墙环绕。没有玩家可以逾越此墙。<a href="respawn.html">重生</a>是唯一进入新手区方法。</li>
<li>只有 <a href="/control.html#提升GCL">GCL</a> 小于等于 3 的玩家才可在此区域出生。</li>
<li>玩家最多只能 <a href="/api/#Creep.claimController">claim (占领)</a> 3 房间,但房间 <a href="/api/#Creep.reserveController">reservation(预定)</a> 数不受限。</li>
<li>启用 <a href="/defense.html">safe mode (安全模式)</a> 没有冷却时间。</li>
<li>无法使用 <a href="/api/#StructureNuker">Nukers (核弹发射井)</a>。</li>
</ul>
<p>当新手区倒计时结束,环绕新手区的墙将消失,房间不再被标绿,且额外规则解除。此刻,新手区回归为世界的一部分。区内玩家可选择向其他区域扩张,同时也得面对区外世界玩家的威胁。</p>
<p>大多数新手保护区由一个 sector (9x9 房间)构成。除了环绕整个 sector 的外墙,还有“十”字型的内墙将这个 sector 隔成 4 个小区。内墙会比外墙先消失,意味着一开始玩家只能在其小区内活动,几天后内墙消失才可以进入其他的小区。</p>
<h2 id="重生区" class="article-heading"><a href="#重生区" class="headerlink" title="重生区"></a>重生区<a class="article-anchor" href="#重生区" aria-hidden="true"></a></h2><p>类似新手区,地图上存在<strong>重生区</strong>( Respawn Areas ),在地图上被标<font color="blue"><b>蓝</b></font>,与新手区不同的是,这些重生区只禁止使用<a href="/api/#StructureNuker">Nukers (核弹发射井)</a>。任何 <a href="control.html">GCL</a> 的玩家均可在此区域重生并占领其所 GCL 所允许的房间。</p>
<p><img src="img/chrome_2017-03-06_14-40-11.png" alt="chrome_2017-03-06_14-40-11.png"></p>
<h2 id="开始区域的规划" class="article-heading"><a href="#开始区域的规划" class="headerlink" title="开始区域的规划"></a>开始区域的规划<a class="article-anchor" href="#开始区域的规划" aria-hidden="true"></a></h2><p>我们将会持续观察新手及重生区的玩家数并按需添加开始区域。开始区域一般会选址在较为空旷的 sector ,并不排除已有玩家的 sector 。</p>
<blockquote class="note info"><p>如果玩家所在 sector 被规划成了开始区域,玩家可<a href="/api/#Creep.reserveController">reserve (保留)</a>其不想被包括进开始区域的房间。</p>
</blockquote>
<p>所有将被规划为开始区域的中立房间会被标注以下消息:</p>
<p><img src="img/chrome_2017-03-08_13-01-20.png" alt="chrome_2017-03-08_13-01-20.png"></p>
<p>玩家可用游戏常数 <code>SYSTEM_USERNAME</code>, <code>SIGN_NOVICE_AREA</code>, 和 <code>SIGN_RESPAWN_AREA</code> 来在其代码中以检测房间是否被规划为开始区域。
<strong>译者注:</strong>若游戏将玩家所在的 sector 被规划为未来的开始区域,则其将会避开玩家的房间及使其通向外界的房间。</p>
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<time class="article-footer-updated" datetime="2024-09-20T13:38:58.409Z" itemprop="dateModified">上次更新:9月 20, 2024</time>
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<ol class="toc"><li class="toc-item toc-level-2"><a class="toc-link" href="#新手区"><span class="toc-text">新手区</span></a></li><li class="toc-item toc-level-2"><a class="toc-link" href="#重生区"><span class="toc-text">重生区</span></a></li><li class="toc-item toc-level-2"><a class="toc-link" href="#开始区域的规划"><span class="toc-text">开始区域的规划</span></a></li></ol>
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