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RelayCommand.cs
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RelayCommand.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace UnifiToEM
{
public class RelayCommand : ICommand
{
readonly Action<object> execute;
readonly Predicate<object> canExecute;
public RelayCommand(Action<object> execute) : this(execute, null)
{
}
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentException("execute");
this.execute = execute;
this.canExecute = canExecute;
}
public bool CanExecute(object parameters)
{
return canExecute == null ? true : canExecute(parameters);
}
public void Execute(object parameters)
{
execute(parameters);
}
public event EventHandler CanExecuteChanged
{
add
{
CommandManager.RequerySuggested += value;
}
remove
{
CommandManager.RequerySuggested -= value;
}
}
}
}